Telyko's Forum Posts

  • It is too bad when people create example files but they get deleted. :/

    lionz

  • Hi there! Could you give us as much details as possible on your issue please?

  • I was about to give up on a project in which there was 2 months of daily hard work invested because of this.

    Ashley It is shown in the Real-time Multiplayer example and the tutorials that "Add Input Client Value Tag" are set BEFORE connecting to the signalling server, but there is no explanation that this is absolutely critical.

    I had read every tutorials and followed all multiplayer examples and this information was nowhere to be found.

    My Host was receiving peers inputs data completely randomly from one project preview to another without changing anything to any events or actions and it was driving me absolutely crazy. I spent hours trying to debug and figure out what was causing that issue until I finally landed on this post randomly:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/multiplayer-input-states-152993

    The real-time example should highlight and explain a little the reason why setting this before connecting to the server is mandatory for all data to be transmitted accurately.

    Tagged:

  • Could you walk us through the steps you take when trying to export?

    At what moment exactly do you get that error?

  • Congrats on releasing your first game to Steam! When you know that 90% of people who start solo game dev don't make it to the end, that's is an achievement itself :)

  • Hi rufson what you did is actually amazing. Would you mind getting a little more into details regarding how you make the 3D Camera change its Z Height according to the Mesh of the terrain please? I'm also curious about the game you're working on and if you have manage to add jumping and if so, also how ^^ Thank you

  • seems like it's working! Thanks a lot dop2000

  • +1)) would mean +1 character so I would need to have an exact number of characters all the time? or is it for a paremeter.

    I'll try it right now

  • Hello! I need your help. I've been searching for 2 days and still can't wrap my head around how RegExp works. I've even tried doing some exercices to understand how to use it but it seems so complicated...

    I have a log which I save in a Text value, let's call it TextLog.

    Now the data it contains can be divided in 3 portions who are respectively in bold,italic and underlined. It looks like this

    "Always same text... random text... always same text. Middle of log text beginning with same text always... random text and ends with always same text.Now 3rd section always same text...random text...ends with always same text"

    I only need to keep the Middle portion.

    Which RegExp do I use in Construct 2, RegExMatch? RegExSearch? RegExReplace? and what do I put as values? RegexMatchAt(String, Regex, Flags, Index).

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  • I suggest adding a short video where you film somebody playing your game and having fun with it, or simply a trailer of a few levels! People love seeing things in action! Congrats on the release!

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  • Alright, so it would seem that an increased timescale also increases the moving speed of objects so they end up on obstacles and then get stuck on calculating their new path. I don't know how else to explain the bottleneck and errors I'm seeing on objects when I increase the timescale...

  • Hello Ashley ! I'm having questions regarding the pathfinding behavior and the way it handles calculating paths.

    I have around 50 characters moving around a city with one single type of obstacle. They pause for a random amount of time between each random waypoint they chose. I've made them spawn an item on Pathfinding Failed and if Calculating Pathfinding takes longer than 5 seconds.

    I've noticed that the behavior gets unstable when timescale is increased.

    (More failings to find a path and ultimately no more character moving, as if there was a bottleneck in the way the calculation is done for each character).

    Could you give me/us some information about the way this is handled and any info about increased timescale stability? Thanks in advance!

  • Just in case your Dropbox file gets deleted one day, I'm posting the event view here so that people will still be able to re-create it:

    https://i.imgur.com/cN6Qv0w.jpg