Telyko's Forum Posts

  • Hello aaaaz, you are posting in the wrong forum section. This is the section for Bugs.

    You should try the "How do I....?" section and ask more precise questions.

  • Problem Description

    Either while previewing with Chrome or Node-Webkit, when you release the Left Mouse Button and then the Right Mouse Button very quickly, the mouse pointer flickers, displaying the normal mouse pointer instead of what it was set to previously.

    Attach a Capx

    No Capx.

    Steps to Reproduce Bug: In Chrome or Node-Webkit either Preview or Exported

    • Step 1: Left-click and hold
    • Step 2: Right-click and hold
    • Step 3: Release left click then right click quickly.

    Observed Result

    Mouse pointer flickers and changes back to normal pointer. (If an "every tick" event changes it to what it should normally be.

    If no such event is present then the pointer just sits there as a normal pointer and changes back only when moved.

    Expected Result

    It should always stick to what it's been defined to be, which is either a sprite, an animated sprite or invisible.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • (Node-Webkit: (Yes) )

    Operating System and Service Pack

    ____ Windows 7 ____

    Construct 2 Version ID

    ____168 ____

  • Oh that seems like a nice base. I'm going to see if I can set it up the way I want now. I'll let you know!

    Thank you!

  • Have the player click directly on the NPC?

  • Can anyone help please?

  • Biino I can't save your file, it redirects me to a "Server Error in '/' Application. The resource cannot be found. " page.

    Alright for the starting angle, but what about linking them all between them? Should I use physics? I noticed it doesn't seem very reliable on small items or maybe is it just me setting things up the wrong way. Or should I use "pin"? Or are there any other better methods to do it?

  • Thank you! I will give a look at this as soon as I get home!

  • I wish it was that simple but it's not. If I do that, the elements don't remain linked to one another like they're supposed to.

    Weapon attached to the body and rotating on it, hand attached to handle, lower arm attached to hand, upper arm pinned on body shoulder and attached to lower arm. All of this moving accordingly to the Weapon aiming at the Mouse and with the back arm and hand too.

  • I'm sorry, I'm no expert enough to know how to use it in your case, I just know (I'm pretty sure) it's the one involved.

  • I think the answer to your question lies in choosing the "Pick nth instance" condition.

  • I will definitely attend this! Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello, I decided to finally register and ask experts here because this problem is literally driving me crazy, I have spent two entire days trying to figure out how to do this, without success.

    I absolutely love Construct 2. <img src="smileys/smiley32.gif" border="0" align="middle" /> I am using it to create my vision of what a great game should be, I have been working at it for the past month doing character design and animation, inventory management, jetpack behavior, etc...

    I'm very excited to share it with you all as soon as it meets the standards I'm aiming for. I believe this is something lots of people will have fun with. But for now, I simply can't figure out how to set the proper behavior for my character arms and weapon(s).

    I have a sprite with the body only, sprites for upper arms, lower arms, hands and weapon(s), I have tried everything I could, set position on body from start, pin, apply physics, etc... I have read all the tutorials I could find on physics, tried to compare with existing capx exemples I could find in Construct 2 folder and on this forum, it just never behaves like I expect it... It either rotates like crazy, or explodes... I am almost starting to believe that it simply is too complex to be done that way.. but I have done other complex things like a whole inventory management with items positionning according to a whole lot of conditions so I don't know.. <img src="smileys/smiley5.gif" border="0" align="middle" />   

    The character is supposed to aim at 'Mouse.X & Mouse.Y' with the weapon, having upper arm pinned on 'position only' to ImagePoint1 on the body which is Left shoulder and the rest in the same logical way. Aiming up or down would make the arms and hand follow in a realistic/rope way.

    I understand this might be quite a complex request (at least for me it's a total mistery so far on how to do this) but if you manage to see what I intend to do and can explain to me how to achieve it that would trully be amazing. I could keep moving forward on the game creation.

    Here's a quick Capx I made to recreate the elements I'm working with.

    dl.dropbox.com/u/995217/Arm%20joints%20and%20Weapon.capx

    Also, If someone has a better way of doing it (also running and aiming at mouse with weapon, standing and keeping the aim), I'm interested in hearing your idea!

    Thanks for reading me!