TELLES0808's Forum Posts

  • Pewww, many work to do for simple 2D games xD

    Right now I'm learning how to storage and load data to make a save system.

    Also, I'm planning to make some improvements on my game, like mining to earn gold, stairs, etc.

    You can check how it's going here: http://goo.gl/nnk3Q

    I believe the enemies won't get working before November, because it's a hobby, so my time is very short to spend doing games, and design something nice to fight against will be a huge work =(

    The critters and some small monsters with basic AIs are coming alive around 10 of August.

    The game will use an old inspiration, a RPG game called Equilibrium, where I did the end of the World and how a guy finished up saving the humanity and restoring the Earth with a new whole ecosystem. =P

  • Awesome, thanks mate.

  • I know it will save your data, but HOW? What were the expressions like 'Save "Wfile" from Wood' or something like that? An did that have to do with instance variables?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    It just storage some variables where you can read from webstorage, so, when you load the file, it will load that variables and show the game after that statement, but you'll need to make your game all following this philosophy.

    Example: I'm doing a RPG, where the player get lvl 3 and 3200XP, also a sword with ID number of 3, he is on the map 3, unlocked map 2 and 1 and a shortcut number 13.

    Webstorage it and restore it, all the thing on the game will check their variables, consolidating only the checked variables, so, your player will come up, after loading, with the maps 1, 2, 3 and the shortcut 13 opened, also, a sword number 3, 3200XP, and level 3, hes last position can be done making a new variable, telling the game the player position map, so on.

    This is an awesome way of making RPGs and simpler games.

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  • , the official "light and shadow" for C2 is on the todo list.

    What Goury said is clone and deform the cloned object to appear like a shadow. But it'll be insanely hard for you, so, it's better to wait for Ashley make it officialy for C2 or use a plugin (what will make your game unplayable on the Arcade)

  • SandBOX now is detecting edges and grabbing on ceiling, so, We all have two workarounds by this time, Miu3 and sandbox xD

    Feel free to download the CAPX on the Arcade.

  • If possible, think about the arrow like it having a shadow.

    The distance between the arrow and the shadow is his height, so, to shot the arrow, it will have a arching trajectory, right?

    Now, you'll need a math of this trajectory, the arrow will have mass and gravity, so, depending of the angle you shot your arrow, you'll need this math or something like it:

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/parabolico2.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Cine_14.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image478.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image1879.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image1880.gif" border="0" />

    <img src="http://educar.sc.usp.br/sam/parabola.gif" border="0" />

    I did an arrow arching for a old RPG game have about 4 years, and what I remember is that I did an invisible shadow, who give the real trajectory and speed of the arrow, and an arrow flying, going up and falling relatively to the shadow.

  • That's an organization type =]

    This way will not impact on the game performance for large projects?

    I'll try to organize like you said and see if works fine.

    Thanks.

    Edited: The use of many layers is absolutely viable and is very nice and clean =P

    Amazing, I get stuck in my thoughts because of the use of old tools using different systems.

    Recommended, and it's a best practice to be ADD on the scirra.com/manual/34/best-practices article.

  • Hello,

    I would like to suggest this feature:

    <img src="https://dl.dropbox.com/u/47035927/temp/hidden%20and%20lock%20sprites%20on%20the%20scenario.png" border="0">https://dl.dropbox.com/u/47035927/temp/hidden%20and%20lock%20sprites%20on%20the%20scenario.png

    And the scenario objects by canvas, where you'll can lock objects on the canvas, and hidden them to help you select and place other between two objects.

    Why I'm suggesting this is because I never can select and move the objects between a scenario object (who need to be in the same layer of the other objects) and the behind small objects.

    <img src="https://dl.dropbox.com/u/47035927/temp/canvas.png" border="0">

    To move the player on the image above, you need to move the mountain to another layer, hide it and move the player =\</p>

  • You can download the sandBOX and learn how I solved this issue =]

    Plus, there have a lot of other poses. Feel free to use, it's not paid.

  • Ashley,

    I'm having issues with objects with many point to define his collision boxes.

    Some boxes dropped on the mountain will hit the floor and will go through it ignoring the collision box completely on the highlight area.

    <img src="https://dl.dropbox.com/u/47035927/temp/collision_issue.png" border="0">https://dl.dropbox.com/u/47035927/temp/collision_issue.png

    The file was sent by email.

    Thanks.

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  • Hello Tom,

    I would like suggest to make a modification about how We can see the download page:

    <img src="https://dl.dropbox.com/u/47035927/temp/download_page.png" border="0">https://dl.dropbox.com/u/47035927/temp/download_page.png

    This suggestion was made because one of the factors is the difficult, or the number of clicks, to reach the download page and bundles.

    Maybe doing a directly link on the Menu make it easy and fast, also, will be not necessary to click in 2 or 3 links before reach the download page, shortcut =]

    Remember, this is only my personal suggestion. Thanks.

  • scirra.com/construct2/demos

    Watch the last 2 paragraphs, there have a ghost (white) text overlapping the first words of these paragraphs.

    <img src="https://dl.dropbox.com/u/47035927/temp/demo_page.png" border="0">

    https://dl.dropbox.com/u/47035927/temp/demo_page.png

  • Ashley, any chance to get the coordenates and sizes inside the frames editor to be made with coordinate numbers too?

    Because sometimes, to make the same collision box for two frames in different animations being necessary to export the project in folder and edit the source file, achieving the exactly same collision box sizes and positions (It's necessary for a character with many poses, because he still needing to have the same collision box for every frame in all the animations, or he will bug when changing of animation, where a little difference can pop him inside a wall, etc).

    If you have the chance to write the coordinate of that points would be great.

    The same thing for all other menus inside the editor, like the anchor points, where you need to place on the same exactly place the same point for different animation, being hard to make it perfectly just by clicking on the same place (hopeful it show the point coordinate, but in large images it begin hard or waste much time to hit right on the place).

    Thanks =]

  • Ashley, this is the same issue I'm having with objects with many point to define his collision boxes.

    Some boxes dropped on the mountain will hit the floor and will go through it ignoring the collision box completely on the highlight area.

    <img src="https://dl.dropbox.com/u/47035927/temp/collision_issue.png" border="0">https://dl.dropbox.com/u/47035927/temp/collision_issue.png