>
> >
> > Holy cow, look at those game's numbers and quality! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">
> > https://www.yoyogames.com/showcase
> >
> > And then you go back to Construct2's games showcase, 4 years in making...
> > https://www.scirra.com/
> >
> > Makes you think eh?
> >
>
> The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.
>
I haven't seen much from GM that couldn't be achieved in C2. There just haven't been as many games of that quality that have actually been finished with C2 because the user base is much smaller and more focused on mobile. (And yeah, export problems. C2 is worthless if you want to release on consoles, which is a big target for that kind of project) But it can still easily produce games of that quality.
To clarify: the coding you have to know when using GameMaker, Construct does for you with all the excellent built in behaviours. There's nothing that says that a game made with Construct couldn't enjoy the same success. An inspired developer and some luck will do the trick <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">