TechBoxNorth's Forum Posts

  • I just read this:

    Valve is set to drop its Steam Greenlight system — which allows customers to vote on small-scale and fledgling projects — in favor of a more streamlined system.

    Greenlight will be canned this spring and replaced with Steam Direct. Greenlight was launched in 2012 as a way to gauge consumer interest in small projects. Users could express their interest in Greenlight games, without making a purchase commitment. Those games that received the most interest were "greenlit" and allowed to be published in full on Steam's retail portal.

    Full article: http://www.polygon.com/2017/2/10/145714 ... ght-dumped

    Seems to me like "the little guy" takes the hardest blow.. as usual.

    Reactions/opinions?

  • C2C: Bespin

    "These are not the compilers you are looking for... move along!"

  • >

    > >

    > > Holy cow, look at those game's numbers and quality! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    > > https://www.yoyogames.com/showcase

    > >

    > > And then you go back to Construct2's games showcase, 4 years in making...

    > > https://www.scirra.com/

    > >

    > > Makes you think eh?

    > >

    >

    > The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.

    >

    I haven't seen much from GM that couldn't be achieved in C2. There just haven't been as many games of that quality that have actually been finished with C2 because the user base is much smaller and more focused on mobile. (And yeah, export problems. C2 is worthless if you want to release on consoles, which is a big target for that kind of project) But it can still easily produce games of that quality.

    To clarify: the coding you have to know when using GameMaker, Construct does for you with all the excellent built in behaviours. There's nothing that says that a game made with Construct couldn't enjoy the same success. An inspired developer and some luck will do the trick <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Holy cow, look at those game's numbers and quality! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    https://www.yoyogames.com/showcase

    And then you go back to Construct2's games showcase, 4 years in making...

    https://www.scirra.com/

    Makes you think eh?

    The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.

    How about...

    Business License: Subscription ($240/yr)

    Personal License : Subscription ($120.00/yr)

    Not Yet Earning: $60.00 (One Time)

    Ashley , Tom ... Sorry about lately, that was my disappointment striking...

    How about considering this?

    A very well put suggestion! Thumbs up!

    I don't see why I would pay any subscription fee for a game engine that still relies on 3rd part software to export to anything other than html5.

    "A Construct 3 Personal subscription will be $99/year. This covers all export platforms."

    Duh!

    So this was the big news then? A shiny new forum

  • You are storing a string (text) not the object. It can't possibly work. Place the objects you want into a Family, then store the UID of the object to follow. Pick the Family object by UID, and do your lerp (by Family.X, etc).

    Yep that woked! Thanks for helping

  • I'm making a camera using lerp...

    I want to build a system that can easily change wich object the camera object should follow. I made a global variable "CameraFollowObject" and give it the value "Player".

    Now for the camera object I want to make a lerp expression like this: lerp(self.x,CameraFollowObject.x,0.1) but C2 won't let me. Is this a bug or just a flaw in C2?

    Is there another way to do this?

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  • SaRaB Unless you have lots of cash to spend on marketing your game there really isn't anything one can do to get downloads, that's just the way it is nowadays. Maybe you can persuade pewdiepie to play it on his youtube channel hehe

  • SaRaB Don't use TappX, it is a waste of time.

  • How do I use it? is it just a behaviour plugin? after installing in there are only the 2 usual physics engines to choose from (Box2D web / Box2D asm.js)

  • Just read about this in the Gamesalad forums but is it true?

    Anyone else heard anything about this?

  • Yes I got the warnings back also.. I'll just kepp waiting for IntelXDK to update their compiler then...

  • Same here... strange