MarkeGamer so sorry I will try again
https://www.dropbox.com/s/djjowh9avzqpb ... .capx?dl=0
many more as you are newbie in construct 2
https://www.dropbox.com/sh/eioscti86bpr ... 7YPza?dl=0
MarkeGamer so sorry I will try again https://www.dropbox.com/s/djjowh9avzqpb ... .capx?dl=0 many more as you are newbie in construct 2 https://www.dropbox.com/sh/eioscti86bpr ... 7YPza?dl=0
Thanks ..That's exactly what i want as a concept however, is there any way to replace the bullet behavior with chipmunk physics and using the force to change the direction via touch event instead of changing the direction of box which follow the position of touch.x and touch.y
MarkeGamer use same Principal with Physics surely you could work that out, if not give me little t5ime see what I can do for you. Present time I am with my daughter in Cambridge and be back to my place by Wednesday.
MarkeGamer Try this and see. Now please work it out yourself not hard
https://www.dropbox.com/s/omifmwfgpft57 ... .capx?dl=0
MarkeGamer Try this and see. Now please work it out yourself not hard https://www.dropbox.com/s/omifmwfgpft57 ... .capx?dl=0
Many thanks for you i will work it by myself =)
MarkeGamer That's the way to move forward my friend. Good luck with your project and need help just ask no worries.
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How do I use it? is it just a behaviour plugin? after installing in there are only the 2 usual physics engines to choose from (Box2D web / Box2D asm.js)
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It's just a behavior. It's not affected by that setting.
R0J0hound
http://prnt.sc/ahn4ou
Unable to load plugin on start up.
Was working fine on my other computer, not sure what the issue is.
R0J0hound http://prnt.sc/ahn4ou Unable to load plugin on start up. Was working fine on my other computer, not sure what the issue is.
KyleWilliamson
This is a behavior.
Have you put it in the Plugins folder instead?
zenox98
That's exactly what the issue is.
Don't even have to look to know.
Gosh, I need to pay more attention.
Not sure why I thought Chipmunk was a plugin.
Thanks.
In Custom Movement Behavior you can set:
1) Sprite.CustomMovement.Speed
2) Angle of Motion
using:
Sprite set CustomMovement Overall Speed
Sprite set CustomMovement angle of motion
Anyone can tell me how to do the same using Chipmunk? Thanks!
bloodshot
You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.
bloodshot You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.
Got it. Thanks R0J0! ^_^
Are there any known bugs when using Chipmunk Physics together with Cocoon IO?