bloodshot's Forum Posts

  • bloodshot You could use blend modes: https://drive.google.com/file/d/0B56h97 ... sp=sharing

    Awesome! <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool"> cheers

  • Here is an example capx on how it could be done with tiled backgrounds placed around the object:

    Example CAPX

    I hope this solves your problem

    Hi aquadijoib,

    Thanks for the reply. I was hoping for something that would not require adding new objects. But I guess there is no way around it. Cool capx by the way. Cheers!

  • Example on the left:

    Just wondering if it is possible to make an object's border visible (or in my case a SpriteFont object).

    I kinda like the idea of when a red dotted border is visible, like when you run in DEBUG layout mode.

  • Hm.. Thanks I just tried it and It works. But I had to use multiple "Set character width" Action in the event sheet.

    Is there anyway to just copy and paste the Character width JSON text that one gets from using GYFM2 and just set it like a regular JSON string? cheers

    EDIT: Nvm. I got it, I just had to put it in an Array first. Thanks a bunch! Switching to official plugin now. (Though, I think setting it one time through the Properties Bar would still be cool)

  • Is there a reason why people are still using this plugin over the native C2 sprite font plugin?

    Hi ,

    I for one love the fact that you can set the Character Width using a JSON text directly from the Properties Bar via the C2 editor. I know you can also achieve this via EVENTS when using the official plugin. However, for me, the problem is whenever I destroy and recreate the object. The Character width would return to it's original which unlike the SpriteFont+ which retains the set width JSON even after destruction. (I hope it makes sense)

  • HelmetPIg

    Did you solved your problem? Same question

    ,

    Were you able to find a way to set alignment via the event sheet?

    I'm guessing someone would have to edit some .js in the SpriteFont+ unofficial plugin folder in order to add this functionality.

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  • This seems like a pretty cool plugin. Thanks

    Could someone please tell me how to change the color of a cell when clicked (instead of when hover) to create a "highlight" selected effect and then make it revert color when clicked again? Thanks!

    e.g. http://jsfiddle.net/cswing/SG9dp/

    P.S.

    Also, how to get the value of the clicked/selected cell?

  • Have an array and fill it with your numbers, then each loop just pull out a number from your array like: Array.At(random(Array.Width-1))

    Hi gumshoe2029!

    I suppose an array would do the trick. Thanks!

  • I've seen a post about "For Each (random)" before.

    But what if you would like to do a For Each on a given number list (that has no pattern).

    E.g.

    For Each [1,4,12,15]?

    So that first loop would run events for #1.. next for #4, next #12 and so on.. in that order.

    Hm.. I got a feeling I may have just answered my question while writing this. But it seems like it would have to involve doing something with a for each from 1 to 4, and then calling in a function passing the numbers one-by-one as parameters. Any thoughts/tips/ideas/advice? Perhaps a more straight forward approach? Thanks!

  • matriax: I do a monthly update, thanks for your patience.

    This preview list is a good idea of what WebGL and C2 can do. Thank you KYATRIC.

  • dogjune

    Interesting. Thank you for sharing. Does this mean that if I create an app via C2 and export it as HTML5, it won't have those listeners unless I export them as CORDOVA?

    I find that when I export my project as CORDOVA the scaling is off when launching it using Cocoon, but not when it is exported as HTML5. Am I missing something?

    EDIT: Nvm. I think the scaling was due to WebGL turned off. Enabling it seems to do the trick.

  • On every tick, you could add a sub-event by pressing b, then c for a condition, select your turret object, type in "is visible", select it, and put your shooting events there.

  • jobel Thanks man! I would really appreciate it. In the mean time, I created a capx https://goo.gl/wfBqNu demonstrating how I wanted it to be. But as soon as I move the tiledSky object to the Sky Layer, my events become useless. Wondering if you could give a tip on this seeing that you also just move the player in an unbounded layout. Cheers.

  • WarpedOldMan

    Here's a link to my capx. https://goo.gl/wfBqNu I guess what I am really looking for, is a better way to loop my tiledsky object (perhaps by offsetting) so it loops properly when I finally move it to the Sky Layer.

  • I was just wondering about this. Most of the external links i find (which i think are the good stuff) are either dead or has expired. As for the attach file feature, it's nice to see that they have a number of downloads. Would be nice to see a last date downloaded next to them as well.