When your scroll value reaches your array width reset the count of the array.
Hi newt!
Thanks for the quick reply!
At first I thought, if I could just plot all of the 3,601 numbers into a single layer say "terrain", I would be able to treat that layer as as single object much like a "tilebackground" where one can just reset x to a value (as you say-when my scroll value reaches the array width). I also thought about putting the ground_sprite in as a family, but really there is only one sprite before run-time so I dont think it was a viable solution. I still couldn't seem to find a way to reference them as one entity.
Also, as you might have already guessed, the cpu is rid high when i initially start the game and move my platformer, so any more suggestion on how to plot these numbers and treat them as one would be a treat.