bloodshot's Forum Posts

  • Yes, I am working on an infinite scroller and I have this sky layer with parallax(80,100) that I can't seem to nail down to a separate ground layer(100,100). I was hoping offsetting it would solve it.

  • Hi WarpedOldMan Any chance you have a copy of 's capx? Thanks!

  • Hi jobel

    Do you mind sharing the capx one more time? I am facing the same issue on an unbounded side scrolling game I am developing. If it's okay with you, I would like to take a look at how you ended up compensating for the parallax.

    In my case I have set my background to parallax at xy(80,100). But unfortunately, after side-scrolling some time a gap would appear. PS.(This doesn't happen when I set parallax back to 100,100)

    Many thanks!

  • It is always preferable in such a case to post a very simple .capx, along with the problem sound.

    That way, it is much easier to determine whether the fault lies in C2, the sound or the Events.

    Randomly guessing what the issue could be doesn't really benefit anyone.

    Hi zenox98

    Thanks for the quick reply. Here's a simple capx. My hunch is that perhaps it's because the length is too short.

    https://www.dropbox.com/s/rnv0jekiijh3w ... .capx?dl=0

  • I too experience this little quirk of popping/cracking sound.

    Mine happens when I loop play a seamless-loop audio file that plays smoothly (without pop/crack sound) in audacity.

    So far, I have tried changing the playback rate, re-importing to lowest and highest quality bit rate, but still getting the same annoying sound. :/

  • TheDom Many thanks!

  • Reading the manual now. Thank you blackhornet

  • its also in the capx above, its everything that is disabled in the event sheet but beware that this isnt a full line of sight, it only checks to four directions. And trust me, both solutions arent good for use, they will make your phone hot and youre battery empty if you use them in a game context where it doesnt only have to check this for one sprite.

    I see. Thanks for the heads up.

  • Same here. Had to log back in every time I visit a forum page redirected from Google.

  • fldr The game runs fine here as well. No high CPU detected. By the way, how did you make the LOS a cross on http://fldr.de/lostest

  • It looks really nice. Too bad the original capx isn't available.

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  • Hi, AnD4D! Could you or someone please explain how the sprite moves/wiggles even without running the project or even after removing the Sine behaviour? Is the lava sprite somehow animated? Thanks!

  • bloodshot

    You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.

    Got it. Thanks R0J0! ^_^

  • In Custom Movement Behavior you can set:

    1) Sprite.CustomMovement.Speed

    2) Angle of Motion

    using:

    Sprite set CustomMovement Overall Speed

    Sprite set CustomMovement angle of motion

    Anyone can tell me how to do the same using Chipmunk? Thanks!

  • Glad to hear it. Happy coding!^^