tap's Forum Posts

  • All set. Test in the XDK, appLab and built.

    Just download the new directcanvasC2.js file and you should be all set.

    https://github.com/koza/appMobiC2Plugin/blob/master/directcanvasC2.js

    Let me know if this fixes it for you.

    Thanks!

  • No need. It looks like its an issue only when exporting via DC. It works on device fine when exported from C2 using the device browser. I know the code is working correctly as it works in the XDK. I am taking another look at how to get it working on device under DC.

    I'll let you know what I find.

  • Hmmm ... Let me see if I can duplicate.

  • Joannesalfa - Well I silently pushed the 1Touch changes to gitHub late last week. 1Touch will work when your on FB or iOS but we're just working on some last minute issues on android. So I did not want to make an announcement just yet although it is available.

    As for our other cloud services, the appMobiDev plugin should handle pushMobi, statMobi and updateMobi.

    I have the other playMobi specific plugin that has been available for a while (without DirectCanvas support). I just added DirectCanvas support and am finishing testing today. I will be moving that from my dropbox account to github for everyone's convenience.

    Were you looking for something specific that is not currently included?

  • Tobye,

    One thing I would check are the number of images and sound files you are using in a game and see if it is possible to reduce the number and/or file size of them. I am taking a shot in the dark because I don't know which games you are speaking of but it sounds like you could be experiencing an issue that we are aware of and are currently working on. So there will be a fix coming. The exact date I do not know yet, but our DC team is working on it.

  • Hey xyboox, Yes, I'm actually implementing our 1Touch solution in the appMobi plugin working on. You can find the thread here http://www.scirra.com/forum/topic55572.html

    It's almost ready. I just want to do a bit more testing before I push it up to github. It should be live by end of this week or early next week.

  • Joannesalfa - I am working on getting that integrated with the plugin as well. If you wanted to use that right now, you would have to use on of the plugins that let you call JS functions and follow the regular 1Touch integration steps.

    I am hoping to have something pushed to github by late this week or early next week. I will send you a PM when it's live.

  • NRABrazil - I did find an issue in the plugin when not using DirectCanvas. I have since fixed it and the update is on GitHub. All you will need to do is replace the runtime.js file in the plugin, close/reopen Construct2 and then export.

    Everything should work for you exporting with or without DirectCanvas. I saw your note about it not working for you under DirectCanvas. Did you include the directcanvasC2.js file as instructed in the readme? I've tested both options since the fix and the plugin should be working as expected now.

    Let me know how you make out.

  • Joannesalfa - Thanks for helping out with testing. Much appreciated. :)

    NRABrazil - I'm looking into it further and will let you know what I find asap. Also if you want, send me your capx file and I'll have a look.

    thedigitalchamp - I believe you sent a request to our support system that I replied to via email.

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  • NRABrazil - I created a sample capx file for you to illustrate how to take a picture and implement it into the game. I also fixed a bug in the plugin so you will have to get the newest plugin from Github.

    Here is a link to the capx and the exported files to test in the XDK:

    https://www.dropbox.com/s/93za90vz3akm2qw/cameraDemo.zip

    Here is the plugin on github in case you dont have it handy:

    https://github.com/koza/appMobiC2Plugin

    I hope this helps. Please let me know if you have any other questions or issues.

  • NRABrazil - I don't have an example already made. So are you looking to see how to take a picture with the camera and then spawn a sprite with that image? Just let me know. I'll see what I can do as far as creating you a little example capx.

  • Hey stevo301103,

    It sounds like you are exporting using DirectCanvas and using the default appMobi plugin that comes with C2 currently. Is that correct?

    I've been working on an updated appMobi plugin that can be found at github.com/koza/appMobiC2Plugin. I am also working with Ashley to get the changes present in this version implemented into the "official" C2 appMobi plugin.

    The new plugin is temporarily named appmobiDev, so you will either need to change your event sheet to use appmobiDev or you can rename the plugin itself and replace the default appmobi plugin. If you do rename and replace just be aware that when you upgrade C2 it overwrites any changes and you will need to re-replace the plugin again.

    There is a whole thread devoted to the plugin and any requests/issues/questions you may have. scirra.com/FORUM/topic55572.html

    Let me know if you have any other questions.

  • ArcadEd - I wanted to actually build the app to test it on a device and it does look like the art is jagged. Could you supply the capx file. I would like to try some things to see if I can help.

    Thanks

  • Tobye - Spawning only what is needed will defiantly help. However depending on the game, you still may run into the problem as the game progresses. Maybe not in your case, I would have to check.

    We are working on a solution that will manage the media better so you wont have to worry about it. However the solution your mentioned is defiantly something someone can use while we get a solution out the door.

    ArcadEd - That is strange about the performance and image quality. Is it still the same app ID? I can check it out.

  • ArcadEd and Tobye - We found what is causing the crash. If your game has a large number of images it can cause a memory issue on the device. We are investigating ways to resolve the issue and will keep you all posted.