Thanks for the feedback Epox. No worries about being offensive. Honest feedback is a good thing. :) I'm going to outline the answers below.
Q: I wounder if you can tell me how can I publish now, when the Ads plugin is not ready for include in my app....
A: The same way you would if they were ready. Except you won't have ad's (you wont get billed or anything) <img src="smileys/smiley1.gif" border="0" align="middle">
If you are using our XDK for testing you can upload the app from there via the build for app store feature. If you do not want to use the XDK, you can just login to appHub and upload a zip file then build. We have a pdf that walks through appHub's features and shows you how to build: http://www.appmobi.com/amdocs/lib/Article-appHub.pdf?r=127 If that does not help or you still have questions just let me know.
Q: ... do you plan to switch to support C2's standard audio actions somewhere in the future?
A: Probably not. With the way our api/build system works I do not see this happening. If you want have the same C2 game/app on the web and mobile device, you can still use the appMobi audio api. When you build for Chrome, Facebook or Web we include some JS in our appmobi.js file that makes that possible.
Q:What can I test or how can I capture more debug info now? Do you have any documentation about the debug feature?
A: The Debug in appHub uses weinre, and operates very much like the Chrome developer console.
Thanks for the further details on what you are trying to accomplish. I think I have a clear understanding of what you want to do. I will contact you via PM/email and lets one on one see if we can find a solution that accomplishes what you need.