tap's Forum Posts

  • Hey NRABrazil, You bet. I am adding the audio api calls to the appMobi plugin right now. I'll let you know as soon as they are ready.

  • Actually, next I will be looking into expanding the appMobi plugin that is available in Construct2. Part of that is to include our 1Touch payment api. If you are not familiar with it, 1Touch will allow you to accept in-app payments (IAP) on any platform. Web, mobile web and even hybrid apps. So if you publish your C2 game to the ios app store, 1Touch will use Apples IAP api automatically.

    Do you have any specific requests or anything you need to have available? Just let me know.

  • That would be awesome! It's a very cool game!. Let me know if you need anything.

  • Hey all,

    Ken from appMobi here. I work on playMobi which is our leaderboard/badges/analytics/cloud data api. I just want to let you know that v1 of our playMobi plugin is ready. You can download the plugin and an example .capx from

    https://github.com/koza/playMobiConstruct2Plugin

    If you're looking to implement any of the following into your game, please check it out.

    # Leaderboards

    # Achievements

    # Data storage

    # User Authentication

    # Analtytics

    playMobi was part of our recent appHub release. appHub puts all the things you need to build and publish your game all in one place. If you have not checked us out in while, please do so appmobi.com. Or go directly to appHub at apphub.appmobi.com

    I would love to hear any feedback, questions or requests. If you want to contact me directly just email me, kenoxa@appmobi.com.

    Thanks!

  • Are you looking to create your own from scratch our would you be open to using another platform for leaderboards/badges/cloud data/etc...?

  • This is great to have. Really helped in catching up, thank you.

  • It's back live, sorry, I removed some files from the account for space and deleted that one too. My solution was just to use Box2d and now the collisions don't have the issue I was experiencing when just using the BULLET and SOLID behaviors.

  • I've used engines in the past like ImpactJS and MelonJS. So one day I was surfing html5games.com and saw your ad. One "early adopter" purchase later, I am very happy I did. :)

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  • Hey guys,

    As part of my game, a moving sprite set with the behavior of BULLET collides with solid objects (Walls).   In the example below, I have a ball and a couple of walls to illustrate the problem. When the ball hits a straight part of a wall it reacts fine. However when the ball collides where two walls intersect at a 90 degree angle, sometimes the ball seems to speed up and not follow the expected bounce path. Sometimes it will shoot right through another wall.

    In the example capx, the ball will move to where you click, so just click where the walls intersect, you will see any combination of the following:

    • The ball just speeds up when it should just maintain the same speed or slow down as acceleration is set to a neg number
    • The ball will react to one wall first, then "stick" to the perpendicular wall as it continues on its path, when it should bounce off both walls.

    dl.dropbox.com/u/2129074/CollisionExample.capx

    Thanks for the assistance!

  • Hey, just want to pass this along.

    I want to spawn a text object on start of layout. So while I have an event sheet tab in focus, I clicked on a text object in the right-hand "Projects" window to set the default properties (color, size, etc..). Then went to select Layer0 from the Layer dropdown. Selecting Layer0 resulted in the following error:

    I'm using Win7 Ultimate. If you need my game file, just let me know.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ModifyLayerZOrderAction: Creating undo point with layers from different layouts

    Condition: first_layout == &((*i)->GetLayout())

    File: Projects\Layer.cpp

    Line: 698

    Function: __thiscall ModifyLayerZOrderAction::ModifyLayerZOrderAction(class Project &,const class std::vector<class Layer *,class std::allocator<class Layer *> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 72 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • I noticed that when you select the SYSTEM > SUBTRACT FROM action and click in the VALUE field. The text that is displayed states, "Value to add to this variable" When I believe it should read "Value to subtract from this variable". Super minor item, but eh, just wanted to let you know.