nevermind, 1Touch works!
one more thing, when i take a picture via camera, and load image for a sprite "appMobiDev.CurrentPictureUrl" didn't work on my iPod Touch4, because it appears white space.
Otherwise, it works on XDK. I don't know why
Expectation:
<img src="http://i.imgur.com/7i20V.jpg" border="0" />
Reality:
<img src="http://i.imgur.com/NIpNQ.png" border="0" />
Hmmm ... Let me see if I can duplicate.
Would you like to have my project folder?
No need. It looks like its an issue only when exporting via DC. It works on device fine when exported from C2 using the device browser. I know the code is working correctly as it works in the XDK. I am taking another look at how to get it working on device under DC.
I'll let you know what I find.
Develop games in your browser. Powerful, performant & highly capable.
Yes, it's using DC, i included directcanvas.js on project folder. I can wait if you find something.
All set. Test in the XDK, appLab and built.
Just download the new directcanvasC2.js file and you should be all set.
https://github.com/koza/appMobiC2Plugin/blob/master/directcanvasC2.js
Let me know if this fixes it for you.
Thanks!
Awesome, it works like a charm! :)
hey tap, could you add a missing action "Hide Status Bar"? i'm not sure if i can use scirra's plugin appMobi and your plugin appMobiDev togheter
Talking of Direct Canvas engine.
Why touched object time response takes more time than safari browser in DC?
Joannesalfa I noticed in your pic that your app takes up the entire screen nicely, however I can never achieve this without setting the window size to exactly the same dimensions as the test device. I have it set to full screen and have tried all different versions, but it just adds black borders and pushes it into a corner.
So I just want to know how to accomplish true fullscreen mode? Am I missing something?
Tobye did you change a parameter "resize the image" to "keep this current size"?
Joannesalfa no I did not...where can I find that? I thought I finally had a decent handle on where things were.
EDIT: Just did a little test and found fullscreen DOES work properly, but only when using DC. This is a bit sad, as DC doesn't work for me. tap any way to fix this for non-DC projects?
Tobye - Looking into it. I'll post back with what I find.
Tobye - Have you read over the Scirra post on supporting multiple resolutions? I was going to type up a similar response but I stumbled upon this post. It goes into pretty good detail and provides great explanations.
http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes
Let me know if this helps you. If not I'll work with you and see if we can come up with a solution for you.