xyboox - Files are now updated on github. You should be all set.
Joannesalfa - I have not seen a PM but created a test capx and the orientation stays to what I set it to. Here is what I do:
On Start of Layout
- Action: appmobiDev Device > Prevent Auto-Rotate
- Action: appmobiDev Device > Set orientation to Landscape
I built it and tested it on device and the game starts and is locked in landscape mode and does not change when I rotate the device. I would only call these at the start and not in a loop as the case with every tick. That *could* be why you are seeing performance issues.
Tobye - If you exported via appMobi using the device browser, just open up index.html in your favorite text editor. Scroll down and you will find a canvas tag. Just wrap that in center tags. In you index.html file you may see the start of the canvas tag around line 34. It would look like this <canvas ... >. Simply put the opening center tag before the canvas tag. Like so: <center><canvas ...> Then scroll down to around line 44ish and you will see the close canvas tag. It will look like this </canvas>. Just add a close center tag after it like so: </center>
As for the image font, I will check out the link you sent.
Thanks.