TamaniDamani's Forum Posts

  • Hello everyone,

    I'm keen on diving into the possibilities of merging the interactive experiences created in Construct 3 with Discord through the Discord Embedded App SDK. This SDK enables deeper integration of applications directly within Discord, enhancing user engagement and social interaction. Does anyone have information on whether there's an initiative or plan to integrate Construct 3 with the Discord Embedded App SDK in the near or distant future? Or is there already a workaround or method to develop Discord Embedded Apps using Construct 3?

    Any shared experiences, insights, or guidance on this would be incredibly valuable.

    Thanks a lot!

  • Hello everyone,

    I've been developing a game using Construct 3 and exporting it with WebView2. During extensive testing with a large player base, we've encountered an issue where some players' dedicated GPUs are not being utilized. Instead, the game runs solely on the integrated graphics, leading to less than optimal performance.

    I'm seeking advice on how to ensure that the game specifically requests the use of high-performance graphics cards when available. This is crucial for providing the best possible experience to players, especially those with dual GPU setups (integrated and dedicated graphics).

    Has anyone faced a similar challenge or can offer guidance on how to configure the game or the WebView2 settings to prefer or force the use of a dedicated GPU? Any insights or suggestions on this matter would be greatly appreciated.

    Thank you in advance for your help and support!

    Tagged:

  • Is there a way to support bilinear or trilinear filtering for the text icon feature?

    I am looking to create a sticker function for my chat room. However, the current state isn't very practical, as the icons usually appear quite small.

    https://imgur.com/a/nhp2Em3

    Tagged:

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  • Hello everyone,

    I'm currently developing a simulation game based on a doujinshi convention using Construct 3. Players can arrange the location of stalls, and characters will automatically spawn and move around the venue, aiming to create the bustling atmosphere of attending a convention.

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    I've designed two behavior patterns for the characters:

    1.Characters will move to a random stall (represented by a yellow dot), linger there for a few seconds, and then move on to another stall.

    2.Characters will pick a random point within the venue and move towards it.

    However, I've encountered an issue. Due to the auto-pathfinding settings, many characters end up following similar paths, often overlapping each other.

    This makes it challenging to create the impression of a crowded convention.

    Additionally, when characters use the auto-pathfinding, their routes are sometimes simplified in a way that they walk over the tables, rather than avoiding them. I don't want to increase the obstacle range as I fear it might completely block some paths. Any suggestions on how to address this?

    I hope to achieve two main objectives:

    1.Reduce the performance consumption of individual characters to increase the number of characters on the scene.

    2.Spread characters out within the venue as much as possible, avoiding overlaps, making the scene look busy even if there aren't many characters.

    Would any experts here be able to offer some advice or direction on how I might better optimize this aspect of my design? I'm especially interested in insights regarding auto-pathfinding and overall game performance optimization.

    Thank you in advance!

    Tagged:

  • There's no support for mixing sampling modes per-object. But I've had some success with the project set to Trilinear, and the Pixelate effect with a size of 1 applied to the pixel art objects.

    !!!!

    you saved my life

    Thanks

  • In the game I'm currently working on, I have both regular illustrations and pixel art appearing on the same screen. Is it possible to use different sampling modes for each of them? Or are there any plugins available to achieve this effect?

    What should I do to activate my annual plan for Construct3, given that I have already paid $130 for it, but my account still remains in the free version status and my PayPal account has a record of the payment?

  • I live in Taiwan, and when I was using construct3's MULTIPLAYER plugin, I had a problem with some browsers not being able to connect properly, but this situation does not trigger any error, there is a way to find the room and join it, but not really join it.

    Many of my friends also have a similar situation when playing, some are chrome can Edge can not, some are the opposite, some are 4G can, wifi can not

    When I used wireshark to check, I found that the record of connection failure was that the server did not send back data to my game, and I wondered if there might be some errors in the server.

    The following is a multiplayer game test with Chrome and Edge, Chrome can play normally, but Edge cannot.

    This side is the data captured by wireshark, there are two copies of data that can be correctly connected and not correctly connected.

    https://drive.google.com/drive/folders/1l56O7PsM0rg1m2mKnTHB-8ozeDjdBYfL?usp=sharing

    I know that this situation has a great possibility of not being reproduced, so I try to provide all the information I can, and currently observe that the server is not correctly connected is not correctly returned data, may I ask if there is a way to solve this?

    I want to use MULTIPLAYER to write games, but this problem is bothering me so that I can't use it safely.

    I have bought construct3 for a long time and I like this game engine very much.

    (This does not seem to be related to TURN, I tried to join but could not improve the problem)

    This is the game I used to test, the first person to open it will automatically become the Host

    https://disasterpr.fun/Game/%E5%A4%9A%E4%BA%BA%E5%B0%8F%E4%BA%BA/index.html

  • I live in Taiwan, and when I was using construct3's MULTIPLAYER plugin, I had a problem with some browsers not being able to connect properly, but this situation does not trigger any error, there is a way to find the room and join it, but not really join it.

    Many of my friends also have a similar situation when playing, some are chrome can Edge can not, some are the opposite, some are 4G can, wifi can not

    When I used wireshark to check, I found that the record of connection failure was that the server did not send back data to my game, and I wondered if there might be some errors in the server.

    The following is a multiplayer game test with Chrome and Edge, Chrome can play normally, but Edge cannot.

    This side is the data captured by wireshark, there are two copies of data that can be correctly connected and not correctly connected.

    https://drive.google.com/drive/folders/1l56O7PsM0rg1m2mKnTHB-8ozeDjdBYfL?usp=sharing

    I know that this situation has a great possibility of not being reproduced, so I try to provide all the information I can, and currently observe that the server is not correctly connected is not correctly returned data, may I ask if there is a way to solve this?

    I want to use MULTIPLAYER to write games, but this problem is bothering me so that I can't use it safely.

    I have bought construct3 for a long time and I like this game engine very much.

    (This does not seem to be related to TURN, I tried to join but could not improve the problem)

  • Does disabling events, not putting characters or objects into the actual game, will take up space when exporting the game?

    I want to make a template with various behaviors for my future games, but not every game will need every function and character or object in the template, will Construct 3 export like Like Unity, can I export only the materials and events that are actually used?

  • After testing, I found a solution. As long as the Worker is disabled, the C3 game can be executed correctly on OBS!

  • Ah it stuck with bland grey-blue screen. My game was made in C2 with default setting so I try another C3 with simplest game on Construct arcade and the result is blank screen.

    As Ashley said the OBS Browser probably the problem. I suggest to use OBS alternatives like XSplit Broadcaster or Streamlabs.

    edit: I tested your game with Streamlabs and everything is good.

    But my audience is all OBS users, is there any plug-in that can upgrade the OBS browser?

    Or which function of C3 will be blocked by the OBS browser?

  • Could you please send a link where I can test the game if it running correctly in my OBS browser?

    alextrohttps://disasterpr.fun/Game/DisasterPR_Beta1.286/index.html

  • Last I checked OBS integrated a significantly out-of-date version of Chromium for the browser source, so it will likely be full of difficult compatibility problems unless the OBS team update it to a newer version.

    You can try using a different recording mode, or try using Construct's built-in Video Recorder object.

    Meaning I don't have any way to avoid it?

    Maybe I can try to avoid using certain features to get my game to be able to be opened by OBS if I know those features are not available?

    I tested with the game platform that comes with Construct and it does work (https://www.construct.net/en/free-online-games), I don't know if I am doing something wrong or how should I fix it so that the game can be loaded by OBS?

  • Did you enable interact mode when testing the game in OBS browser? I have no problem well recording my game from Scirra/Construct arcade.

    But my game doesn't even load at all, I don't know what to do with interact mode on ;)