szymek's Forum Posts

  • better no app names :) There was one developer, Kreci, who was doing 2500$+ monthly on Android "Cracked screen" and "X-Ray" apps (1,000,000+ downloads) but then lots of people (blog readers) just copy/paste instead of doing their own apps

  • before spending money (setup company + buy Mac Mini + buy iPad 3 + buy AppStore dev account) I would like to know what are experiences of professional C2 devs on iOS:

    For example:

    • what is your experience with putting apps on AppStore?
    • what is your average daily no. of sold apps?
    • do you use Ejecta or CocoonJS? [and if any troubles]

    and so on

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  • Let's make "NumberOfFinishedLevels" global variable

    at the begining it is "0" (coz no levels finished)

    on levels even sheets:

    when first level finished System "add" value 1 to "NumberOfFinishedLevels" = so it has "1" now

    when second level finished System "add" value 1 to "NumberOfFinishedLevels", so it has "2" now

    when third level finished System "add" value 1 to

    "NumberOfFinishedLevels", so it has "3" now

    on menu eventsheet

    if "NumberOfFinishedLevels" = 1 then i.e. make visible image of goat (near 1)

    if "NumberOfFinishedLevels" = 2 then i.e. make visible image of goat (near 1) and i.e. cow (near 2)

    if "NumberOfFinishedLevels" = 3 then i.e. make visible image of goat (near 1), and cow (near 2) and duck (near 3)

    and so on

  • you should read Construct 2 tutorials,

    at least those for begginers

  • Number_1 was global variable in your eventsheet

  • on evtLevel you have touch condition with "Number_1", but on Number1 eventsheet you don't trigger it to change (i.e. to "off" after winning)

    on evtLevel 3rd and 4th condition are wrong - Number_1 can't be "off" and "on" at the same time

    also you don't need CowText, GoatText, DuckText,

    it's enough to have 1 text component and then do set text

  • sosensible

    what if app has many layouts inside?

  • I don't see back button support nor Tizen tutorial on changelog :(

  • Potato

    above link is the best summary on "Ludei approach to developers" topic

    +1 for GameClosure exporter (but with ads, plz)

  • Ashley mentioned about that :) And it will be with layout/portrait support, back button support and Tizen tutorial

  • spy84

    if money is the matter, then I personally prefer to pay some $$$/yearly than be dependand on 3rd party solutions. Also when I saw (1st time today) Stencyl website I saw that they don't have any problems with monetization too:

    ell Your Game

    Selling your game on the App Store, Google Play or alternate stores such as Steam & Chrome Web Store is a time-tested way to make money and reach millions of potential players. Several Stencyl games have placed in the top 5 slots on the App Store.

    Seek a Sponsorship

    Sell rights to your game to a sponsor who will market the game on your behalf. Many Stencyl games have been proudly sponsored by big names (AppGratis, ArmorGames, Kongregate, Newgrounds) and small names alike.

    Sponsorships can fetch anywhere from $500 - $10,000 depending on the quality of the game and the terms.

    Go Freemium

    Games that wish to adopt a "freemium" model can use in-app purchases to provide unlockable levels & content. In addition, games can embed ads to supplement their revenue. We support iAds (iOS) and AdWhirl (Android) for mobile games, and for web games, we support Mochi, Newgrounds and CPMStar. edited><editID>szymek</editID><editDate>2013-10-01 09:32:33</editDate></edited>

  • jayderyu

    sorry for interrupting your moments of happiness

  • newt

    passangers don't know how to sail, that's why they pay for ticket (Construct 2) instead of building their own ship (programming); unfortunetly bridges (i.e. CocoonJS) leading to the port (Android, iOS) are not so good.

  • Ouya gets very bad reviews (i.e. slow games) so my Q is: how many consoles they sold? because if 100,000 or lower, then releasing anything for this console does not matter (unless you want to play for fun on your own one or show your family:)

  • tumira

    ok, will try in the future... now just want to shoot myself. I always create "Ads" eventsheet (to be included in other eventsheets) and there put "on start layout" show banner ad (via CocoonJS), "on end layout" hide banner ad... previously it worked perfectly fine...