szymek's Forum Posts

  • shinkan

    when we talk about mobiles, the point is that Crosswalk is not as good as Ashley believes (because he does not use it) and without Ludei many C2 devs would be in really, really deep...

    But I will use Crosswalk for my new simple project, just because it supports Text object and it won't be a game

    Noga

    but Ashley said "Crosswalk is our wrapper for Android 4.x compatibility, and it really does provide by far the best results on those platforms."

  • DUTOIT

    It's ~3 years old laptop with dual core AMD A4-3305M APU. I'm not targeting desktops, but anyway in my case the latest Canary still isn't as good as old NodeWebkit. So I doubt that it will be better on mobiles. That's why I still bet on Ludei Cocoon.io

  • DUTOIT

    I just checked my simple platformer game in Google Chrome 45 (canary). It has good framerate but I can see re-drawing of the i.e. tilemap while moving character. I don't know how to call this effect. It is also visible within enemies movement.

    in general my game runs better on much slower mobile, but with CocoonJS,

    than on my destop with Chromium.

    shinkan

    ok, up to you. But you wouldn't use Construct 2 too*. Unless you would like to be killed by company owners,

    when you would quote Ashley's words about waiting for some 3rd party bug fixing.

    * - one exception: super simple 1 screen game

  • You are right that Cocoon is good and much, much better than slow+big Crosswalk. And it will rocks when some Cocoon.io issues will be fixed. But one time they wrote that Scirra ignored their ask for meeting. Is it serious? Not really.

  • shinkan

    Who choosed Chromium? Me, you or Ashley? Scirra chosed technology that sucks now, that will be ready around hmm... 2016? 2017? And that's why serious devs AVOID Construct 2.

    If you would have $$$ to invest: would you prefer to use Construct 2 with Scirra's "take no responsability" policy OR rather pay more and hire Unity developer? HINT: We both know the answer Especially when you would work in serious company. And your job position would rely on success/fail of new game.

    And about filesizes: you forgot that we are talking about mobile games. And mobile internet is still expensive in many countries. For example: 1 GB for 5 dollars. That's why many users are looking at app size. And many users would not download game that is too big (unless it is AAA game). Soo... bigger APK = less downloads.

    Anyway: thanks for APK. I have mobile with 26.000 points in ANTUTU and your square test shows:

    webGL

    Mali-450 MP

    6-8% CPU

    55-58 FPS

    And no, it's not 100% butter smooth. Never 60 fps.

    Soo... seriously? It's just 1 red square.

    Anyway there were already so many similar discussions so nevermind. Nothing will change.

    Why? Because there is no corelation between good working games and Scirra's income. That's plain business reality. If Unity games would suck - then Unity team would not get $$$ from angry developers. If C2 games would suck - then Scirra still has money from monthly/yearly education payments. So why bother? Scirra can wait till Ludei/Google/Intel/Microsoft/whatever will do work.

  • shinkan

    on Cocoon sine behavior works quite well - so the point is that Crosswalk always will be much bigger and much slower than Cocoon. And no one - at least Scirra - cares about that. Anyway: thanks for tips about LiteTween.

  • shinkan

    have you ever seen 100% smooth sine behavior in Crosswalk?

    just 1 object + sine behavior...

  • Cipriux

    You can use native AdMob ads in Cocoon.io

    anyway it will be almost perfect when:

    • WebGL ON
    • low quality WebGL OFF
    • crashing minification

    issues will be fixed

  • ArcadEd

    I think I'm getting paranoia Yesterday my icons weren't working, today I removed "whitelist" and uploaded my ZIP again - and I can see icons

    anyway: in my case, even with WebGL off, I see that my apps are rendered in lower resolution. ludei what do you think: when this issue will be fixed?

    but I'm really happy to see native ads working MoPub always sucked, and native AdMob has backfill from Google AdSense.

  • ArcadEd ludei

    Maybe I'm doing something wrong, but I can't get icons on Android Of course I uploaded ZIP with res/android

    and I updated config.xml in Cocoon.io

    However I can show icon in Cocoon.io dashboard

    The other issue is that apps look blurred, like "Use high-DPI" were ignored,

    but Ludei already know about this issue

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  • ArcadEd

    1. Remove old CocoonJS plugin from your C2 project.

    2. Export with Cordova option.

    3. Delete Config.xml file

    4. Copy everything to /www folder and zip it.

    5. Upload to Cocoon.io

    And it should work

    Other issues I've found:

    WebGL on = app in 1/4 screen

    WebGL off = app in full screen

    Minification + native AdMob = Cannot call method 'cz' of undefined (...) at XMLHttpRequest.xg.e.onload (c2runtime.js

  • Egyptoon

    with Ludei's Atomic Plugins https://github.com/ludei/atomic-plugins-c2 you can use native AdMob ads in Cocoon.io

    I have tested them and they are working well; and now, as in Cordova, you will get 2 APKs: one for ARM processors and one for Intel processors; my 5-6 MB zip files are changed into 12 MB APKs, so it's much better than in Crosswalk; and it's still fast <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    however it's still beta, so people are finding bugs, and Ludei is fixing them

    anyway: I have just tested one of my super simple apps using Chromium, technology advised by Scirra: 1 object with 1 sine behavior (moving left and right) and even this was not smooth on Android. LOL.

    It seems that Ludei treats us more serious. And they do it for free.

  • I'm not sure what approach should I have before creating app with non-latin alphabets, i.e. chinese or japanese.

    If I will use "Text" object, then I will be forced to use Crosswalk/Chromium = bigger APK, slower, and so on.

    But it will be easy with translations - just copy/paste

    If I will use "SpriteFont" then I guess that I will have a lots of issues. But then I could use new Canvas+ = smaller APK, faster hmm

  • ArcadEd

    remember to remove config.xml file (let Cocoon cloud generate it)

    and remove old CocoonJS plugin from your apps (use i.e. Atomic Plugin instead)

    you can also check if minification affects your apps (especially when native ads are used)