szymek's Forum Posts

  • Alcatel One Touch Flash with Octa Core CPU MediaTek MT6592M

  • It is nice but also proves tha Crosswalk still sucks. My phone has over 26.000 points in Antutu and your game is jerking

    So again thanks for ludei that there is at least 1 reasonable option for Android.

  • You should check again what events are triggered by "Try again" button

    and improve them.

    in my case Construct 2 by ludei works perfectly smooth, much better than Node-Webkit or Chrome on PC

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  • ludei

    I have checked alpha version of my simple platformer on Android. It works perfectly on Canvas+ and gaves white screen on WebView+. Paradoxally this game works slower on my PC (Chrome) than on weak mobile with Canvas+. So thanks for all your job and efforts.

    The only minus is that my mobile gets warm quite fast

  • I have similar problem. And it is serious problem, because 43000px width is not really big, especially when you build level with high resolution graphics. So slider is not working - you can only click arrows.

    Ashley

  • Thank you guys

  • hundredfold

    it's about explosion,

    I want some 3-4 elements flying for 1-2 sec,

    and then disapperaing

  • Like in Mario?

    So there is a hero,

    he destroys the brick above him,

    and i.e. 4 elements of the brick are flying for 1-2 sec and then dissapears

    I don't want to use physics

  • rexrainbow

    not really But it is strange that changing instance variable even before MoveTo movement is affecting them. Maybe it is some C2 glitch.

  • I have found strange glitch In general my hero is destroying boxes, if box has instance variable "coin = 1"

    then it generates coin (with moveto behavior) and moves the box up (wait 0.4s) and down;

    if box has instance variable "coin = 0" then just moves the box up (wait 0.4s) and down

    and now the funny part: if I change instance variable value from 1 to 0 at beggining or in the middle of events list, then 2nd box movement (going down) differs with a few pixels = it gives funny view of boxes on little different levels

    if I change instance variable value from 1 to 0 after all moveto movements, then everything is fine

  • Problem Description

    Construct 2 is not detecting collision IF main hero is standing on diagonal terrain and moving enemy (with platformer behavior) collide with him.

    Attach a Capx

    provided to Scirra, e-mail "not detecting collision",

    issue confirmed by Scirra worker

    Description of Capx

    It is 0.00000000001 version of platformer game

    Steps to Reproduce Bug

      1. Play "Layout 1" 2. Don't move the main hero (so it stays on diagonal terrain) 3. The enemy will stuck on the main hero. 4. Collision between standing hero and moving enemy was not detected.

    Observed Result

    Collision is not detected.

    Expected Result

    Collision is detected. Main hero is flashing.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 with all the latest updates

    Construct 2 Version ID

    r187

    r184

  • I have followed Ashley tutorial:

    https://www.scirra.com/tutorials/253/ho ... ame/page-7

    https://www.scirra.com/images/articles/ ... pabove.png

    but detecting collision with enemy is working fine only on 'horizontal' terrain...

    I am using tilemap with horizontal ( ___ ) and diagonal ( / or \ ) terrain,

    and Construct 2 isn't detecting collision with enemy IF player is standing on diagonal terrain

    it is not about collision polygon too...

    both player and enemy are using platformer behavior

    summing up: if player is standing on horizontal terrain and he is touched by moving enemy = collision is detected, if player is standing on diagonal terrain and he is touched by moving enemy = collision is not detected

    ArcadEd Kyatric Jayjay maybe you know what to do or what I am doing wrong?

  • volkiller730

    I went off-topic

    ok, case closed

    Thanks for help

  • volkiller730

    ok, it's working Now I try to get this effect when you touch enemy and you loose energy

    and the enemy is going forward anyway... so I set up disable solid for 2 second after loosing energy (so enemy have 2 seconds to move through player) and then enable solid again

  • volkiller730

    I have heard that platformer behavior can slow-down game if many enemies uses it,

    but yeah, it seems to be the best option anyway