superkew's Forum Posts

  • I tested it, and there were quite a few issues.

    Hiding and showing layers was funky, fading was funky, and none of the touch was working.

  • try a different font, then you can see if it is a font problem or something else.

  • the fonts must be in a sub folder in the zip named "fonts" did you double check that?

    There was nothing more involved than simply setting it in the GUI.

  • ludei, can you confirm if ads work at all on android? Mine don't seem to come through.

  • Hey,

    I did a quick search and found someone already requested this, but the thread seemed to die off.

    I'd love to be able to have a window of all objects that are not on any layout to make it easier to remove them from the project. In that window, I could delete/edit them in the same way I do on the standard object explorer.

    Ashley, would this be possible?

  • That makes sense, it would still be nice to have the option. This is the second scenario where a sub folder is required.

    CocoonJS: fonts

    Clay.io: webview

    I'll just add it manually, doesn't hurt to ask right :)

  • Always check the logs and console when using the launcher. It will normally tell you about a plugin it doesn't support, or something else that you did wrong

  • Hi Ashley

    Is it possible to maintain the sub folder structure within the Files directory on the project. Specifically with CocoonJS exporting.

    The example is with the Clay.io plugin, we need to manually copy the webview folder and its files into the exported zip. It would be great if I could add the files in the correct structure directly into the project.

    Also, I'm not sure how case sensitive cocoon and C2 are, but when files are in that Files folder, they are all changed to lower case when exported, could they keep their casing?

    This would be a great feature.

  • put an "else" between them ;)

    [ Left button clicked on sprite
    • if animation 1
    • else if animation 2
    • else if animation 3

    ]

  • I tested on my phone browser and the site loads fine. And on my other computer it is fine.

    Although both browsers on my machine dont work. so weird.

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  • I wonder if it is just me, but the mopub site is so slow, or broken.

    I have created my app, and added the ID into my build. To change any settings on an ad unit just doesn't work, it just shows those little spinners for ever.

    If I click the test Ad button, then it just opens a blank window.

    Anyone else had the same experience?

  • I'll test it all out later, but I am hoping the new object doesn't break the plugin...

  • Yeah, I wasn't updating the position! haha, fail.

    Ok, capx updated.

    </closed> :)

  • Hmmm. I think I know the problem. Position needs to change too.

  • In theory this black box should fit the screen size. I tried a few variations, but it still doesn't work.

    I tried subtracting the viewports, adding, and now the way I have done it makes logical sense.

    Ashley: Am I going mad? Or is there a blatant problem in my capx?

    Stretch.capx

    <img src="https://dl.dropbox.com/u/19625130/stretch1.JPG" border="0">

    <img src="https://dl.dropbox.com/u/19625130/Stretch2.JPG" border="0">