superkew's Forum Posts

  • I guess it would be:

    <Area of collision polygon> * density = mass

    Check the collision polygons, if they are simple, then you are in luck.

  • Clay.IO is a plugin that people are using to do all sorts of neat stuff. As far as I know they will soon support AJAX for CocoonJS.

    But I haven't tried yet.

  • on iOS the size also works fine. I tested with various sizes.

  • Hi,

    You can use any TTF. See the post on Ludei's website in the blog section:

    blog.ludei.com

    True type fonts: CocoonJS now can render text using a true type font file that you can provide inside a folder called ?fonts? among your assets.

    So when C2 has created a ZIP, then you add a folder inside that ZIP called "fonts" and copy the ttf into that folder. Doesn't work on Android yet.

  • Do you mean the CocoonJS ads plugin?

  • I'll send info on my game when I can give the full write up :)

    Just waiting to sort out some of the content on our website.

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  • For the moment it works fine in iOS, but doesn't work in android.

    You need to add the font into a sub directory in your zip named "fonts".

  • My game just got approved on the app store.

    I found two issues that I need to resolve so I will be releasing an update before this weekend.

  • I did a test. Looks like the game lags while loading assets. I play an intro sequence that overlays the loading screen, and these frames need to wait specific times before changing.

    I made a "hack" on the load screen and modified the time scale to counter the slowness.

  • Price point is perfect :) Worth every cent!

  • I think so... Probably similar to Google play ($25) The other guys on the project did all the registration and financials, I just made the game work and submitted.

  • I have my game submitted and waiting for review on the app store, and on the samsung store in device testing.

    Apple takes an average of 8 days to review, and mine has been there for almost 7 days now.

    I used cocoonJS, and a macbook pro to compile and upload.

    Google play is giving us issues as we are based in South Africa, and they don't support paid apps here.

  • Is the forum downtime from yesterday going to break my visiting streak?

    I'm trying for the fanatic badge. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hey guys, thanks for the replies.

    The time scale is normal. I think it might be a CocoonJS problem. I'll build a sample capx copying the problem and see if it behaves the same as my main project.

  • I looked around the forums for the answer to this because I remember a while ago reading that Wait might not be reliable.

    But now I can't find any posts about it.

    What would cause my wait command to take longer than the seconds defined?

    I found that it does this when I build a cocoon APK. Yet the launcher is fine. Could it be a CocoonJS problem?