Email the guys at Ludei, they can probably send you a debug apk.
Develop games in your browser. Powerful, performant & highly capable.
You can use CocoonJS and appMobi. C2 exports into a format that those two can use.
I had the same issue. I resolved it by ensuring my tiled background was power of 2 and also but adding a transparent section at the top and bottom.
I had the same thing. Spritfont causes CocoonJS to crash.
I sent Ludei samples and emails about it - also had a discussion with Mippey (spelling?) about why it crashes cocoon and he is stumped.
I have used the cloud exporter and tested with the debug apk that they provide. It takes very long to load though.
—
A: I don't think so.
B: You need a mac to sign and archive the file into an APK.
lol <img src="smileys/smiley17.gif" border="0" align="middle" />
Real programming? REAL programming?! <img src="smileys/smiley16.gif" border="0" align="middle">
Haha - nice!
Lot's of graphics, but minimal sounds...
You can try with cocoonJS - they have a debug console.
It's probably a memory issue.
Check it out.
C2 x64 while exporting project as html. 397 events, and 5.4MB.
It's great to see that it uses all cores :)
<img src="http://i55.photobucket.com/albums/g153/superkew/exportingproject.png" border="0" />
To show true type fonts, simply add the font into a sub folder in the zip called fonts - and watch your text objects come alive!
Ash - please can you somehow build this into C2 export? I tried to add it in the "files" section, but the font was just put into the root.
I think a pricing structure similar to what C2 has would be great.
I think its the newest version :) I'd have to go home and check.
Getting the certificate and provisioning profile to work and link together gave me problems though - once I fixed those it was easy. But I only had issues because I had been messing around with various profiles a few weeks ago.
I managed to use the cloud compilation system to build and deploy my app to my ipad as an ad-hoc build.