superkew's Forum Posts

  • Hahaha. #fail me <img src="smileys/smiley4.gif" border="0" align="middle" />

  • The browser shouldn't really have direct access to the file system. Be careful that browsers don't all together block your game :)

    I'm referring to JS not modifying files - not the basics of a browser accessing the cache etc.

  • Here is a screenshot of where to go in itunes to copy files to your device.

    i55.photobucket.com/albums/g153/superkew/iTunes.png

  • Ash, sometimes it is a pain to re-download every time you want to run the game. So it is easier to just copy it to the device.

  • Hey Baked

    I like your solution to get the angle using the velocity. It is definitely more elegant. I'm at my day job, which is a different thought process to game dev, so I do feel a bit slow.

    I think I will try it out in my game and see if it yields the same results.

  • I have done it, that is how I test my game on my iPad and iPhone.

    I don't have my cable with me, else I could give you screenshots. Where are you getting stuck?

    Do a search on youtube. Adobe reader also uses the same functionality, maybe search for guide on how to copy pdf to ipad for adobe reader.

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  • hmmmm,

    I might have just rushed to answer your post :)

    But, remember that the point 0,0 is the top left corner of your screen. So you are continuously calculating the angle from there.

    VelocityX should be the magnitude of the velocity in that direction, as with VelocityY. Calculating an angle based on the origin (top left corner) and the magnitude of the velocity is sure to cause some strange results isn't it?

  • here is what you need:

    Global variables

    int PrevX;

    int PrevY;

    On Every Tick:

    {

    Set angle to the angle between the current X and Y, and the Previous X and Y

    Set PrevX = CurrentX;

    Set PrevY = CurrentY;

    }

  • Open iTunes.

    Click on the left where your device is. The right panel will update with your device information.

    Click the Apps tab (the same place where you go to synchronise your apps to your device).

    Scroll down and you will see a section where you can copy files to the device for the specific application.

  • Ragtime: no matter what platform you develop on, you need to have an Apple developer account to export for iOS.

    I'm happy to pay for a service that can wrap my C2 app for app stores. These guys need to make money somehow!

  • I did minor testing to on chrome, to ensure that I had coded it correctly, and it was working.

  • guero

    Either you can make your game on a website, and hope that the browser on the device can handle your game (unlikely).

    Or you can get a developer account.

  • Great news Ludei!

    I would have even paid money for the launcher.

    Now I just need to uninstall my other version from you :)

  • Scroll To

  • Nice. Good opportunity to earn some extra cash on the side!