StraGeoStudios's Forum Posts

  • For the longest time my typewriter text worked just fine. You press space it adds on to a variable and when the variable = x a typewriter text plays. I decided to branch together some lines within overarching variables to better sort my text blocks and the type writer text stopped working. Removed any traces of the new stuff and same issue. The typewriter text still works fine on other layouts and the variables and text are still working yet nothing is playing. Any ideas on what happened? Is it a setting thing in the software I am missing?

  • Whenever I export my game, no matter what fullscreen mode I use, It just sits in the upper right corner of my screen, mocking me. It has a 16:9 aspect ratio though for obvious reason I did not make my game in 1440p that is just absurd. So I am calling on the community to end my torment and find a solution because by everything that is holy my brain is near the point of explosion.

  • I am developing an rpg and my current implemented dialogue system is too complicated amd time consuming for my to program. I need a system where it is easy to plug and play the lines while also being dynamic. It needs to follow dialogue branches and be able to go back to different or previous branches. Also, when a certain dialogue option is selected, it needs to influence variables that deal with karma, reputation, etc. Name your price, very open to offers.

  • There are a few ways this can be done. You could check the angle of movement which seems like the most intuitive, but there is an easier way. Check the x value of the pathfinding next node. If it's less then the current x, face left. If not, face right.

    How do I find the x value of the next node? I cant seem to find that as an option, I found Object.Pathfinding.NodeXAt(0) but once you get past which ever node it is set to it doesnt work if the cows x value is past the x the first node and it breaks

  • I will start by saying that I am not much of a programmer. Though my attempts of getting my sprite to flip left or right based on their direction has failed miserably. The animation will change maybe once ot twice or from time to time but every combination, every this, every that I have tried to do has failed. If any kind soul can figure out how to fix my problem and write it out for me step by step It would make my day, my patience cannot take much more of this torture

    Notes:

    - The sprites in question are cows and they move randomly in a pasture

    - The face either left or right (animation)

    - they obviously hate me

  • It is pretty simple, I have a sprite that using pathfinding and depending on if it moving left or right I want it to have a specific left or right animation. How would I go about doing this?

  • So it worked fine before I added the HarvestTime > 0 condition. That fixed the bug of the progress bar going infinitely past zero but now at the end the grain moves infintely up the z order and grainbowls spawn at an alarming rate. What has happened and how to I fix it?

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  • So, when my players y value is decreasing and hits a certain object from that angle I would like the player to be under the object but then lets say if the y value is increasing and the player is moving up I would want them to overlap the object. How would I go about doing that?

  • Whilst I am an idiot for making such a rookie mistake, that sadly did not solve my animation dilemma

  • I have an object that uses path finding to move. If it is going left I want it to play one animation or if it is going right to play a different animation. I was think of using its Y coordinate do so but I do just can't figure it out.

    In summary I was seeing if I could check the change in the Y coordinate to set the animation (Decreasing for left, Increasing Y for Right)

    I am open to suggestions if you have an alternate method

    Thank you, Nick

  • Construct 3 isn't letting me open any of my files. It also says that my NJW.s is outdated. Does anyone know how to fix this?

  • Hello I plan on participating in a game jam this December and was wondering if anyone had a few hours of time a month to make a game together. I've found it very hard to stay focused on a game by myself so I think a second party would help keep me on track.

    Link to Jam: itch.io/jam/historically-accurate-3

    And I am willing to participate in anything or help anyone. I just enjoy working on games!

    Strengths: world building, character creation, story boarding (writing)

    Strong Points: A.I (Enemies, NPCs), Intermediate C3 programming, Basic to Intermediate pixel art, Building game systems (Dialogue system, store system, menu system, etc), sound design

    Weaknesses: Music, Art, High level programming

    Again I just really like to make games so if anyone just needs an extra hand to help them get over the hump I am more than willing to help!

    Thank you for your time, Nick

    Tagged:

  • They way I would solve it is make a separate animation for the second sprite in the color of the first sprite and the n when you want to change the color just change the animation. I'm sorry for my lack of technical knowledge I am more of a story and quest writer but that is what I would personally do

  • How would I go about creating a clock with minutes and seconds that counts up until the player reaches a certain point?

  • I see what I did wrong. Thank you very much for the help and I hope you have a great day!