StaticCloud's Forum Posts

  • Hi there,

    I wondered if anyone knew how we could change the text wrapping property of a text box (from word to character) in game?

    The reason for this is language support. Our game is being developed in English and Japanese, we have the branching dialogue script as separate XML files and use the ajax plug in, this works fine with no problems.

    The issue is that Japanese needs character wrapping and English needs word wrapping. There is not a text action to change the text wrapping property.

    There are a few work arounds – using a separate (invisible) text box for Japanese and switching which is used based on language selection, or hard formatting the XML.

    But the cleanest way would be to simply switch the text box wrapping feature from word to character.

    Can anyone think of a way to do this? Am I missing something obvious? Or Ashley could this be added as a text box action?

    Thank you.

  • Looks great!

    Could you share some technical details?

    1. What version of nw.js are you using?

    2. How are you finding the frame rate / stuttering / memory management (layout flushing)?

    3. How large is the game; number of art assets / total mbs?

    4. What is your memory usage looking like at it's peak?

    5. Were you able to get full Steam support working (achievements / cards)?

    6. What has been the biggest technical hurdle in bringing the game to Steam? How did you overcome it?

    7. What advice do you have / Something you wish you knew / about putting a C2 game on Steam?

    Thank you.

    Anonnymitet

    That's fantastic news!

    MadSpy Amazing work, thank you.

    But the problem, as I understand it, is that NW12 still suffers from a V-sync bug. Ashely mentioned earlier in this thread:

    [quote:1k92978g]The latest non-alpha version is based on a version of Chromium with a pretty bad v-sync bug

    So though we could use NW12 with MadSpy 's plugin update, won't we just run into the v-sync / jank issues until a version of NW is released based on a version of Chromium that has fixed the problems?

    If the official Steam plug-in is updated now, won't we still be in a position of not having a good Steam solution and needing another update once we have a bug free version of NW.js available? or does NW12 not have this problem?

    I'd be interested to know what version of Chromium fixed the v-sync issues? NW.js 12.3 is based on Chromium 41.0.2272.76

    Ashely Thank you for letting us know what's happening, really appreciate it.

    Colludium I agree. It's a problem that needs a good solution, we ran quite a successful Kickstarter for our game, so need to make sure everything will work smoothly for the Steam release next year. Ideally with updated nw.js

    Ashley it would be great if you could join this discussion. Has the official Sicrra Steam plug-in been abandoned? Would it be possible for you to help the community find a solution? I think without at least knowing Scirra's stance on this it makes it incredibly difficult for the community to find a solution.

    Ashley digitalsoapbox greenheartgames We (Cherrymochi) would be happy to contribute funding to have the problems ironed out of the Greenworks Construct 2 plug-in and kept up to date with nw.js. Who is the best person to speak to about this?

  • +1 for this. Sorry if it seems obvious, but how can I remake the pin behavior in events?

  • Yeh, I was going for a light-friendly-festive way to let them know something has gone wrong, rather than a rant.

    I thought the line:

    I'm afraid your youthful urgency to relive me of my money on your bundles is beginning to cause me troubles.

    would have given it away.

  • 28/12/2014

    Hello,

    I'm a big fan of Scirra and frequently use Construct 2. It's a great tool.

    And I understand that you are pleased with your 47 bundle deals, but is it really necessary to tell me about them 4 or 5 times a day, everyday?

    I usually didn't mind getting update emails for you, but this is getting a little too much.

    Perhaps a little variety might add some spice to the emails? '42 bundle deals' for example, at least then I can chuckle at the Douglas Adams reference every few hours when I get your emails.

    For now, please stop repeatedly sending me the same email. I would usually unsubscribe in this situation, but I do find it useful receiving an email once in awhile to let me know you've updated the software.

    Thank you,

    Hope you've had a great Christmas and a happy new year.

    Jon Williams.

    ------------------------------------------

    29/12/2014

    Hello again Scirra,

    Thank you for your many replies to my email dated 28th Dec 2014.

    Unfortunately the content wasn't exactly what I was hoping for.

    I see that you did listen to my suggestion though, as 2 of the 6 emails

    you enthusiastically sent me during the last 24 hours promoted your 46 bundle deals, rather than

    the 47 I previously discussed with you.

    I am sure you are aware the Christmas / new year period can be a time spent with family, and

    because of your passionate attempts to seduce me in to purchasing one of your

    many bundle deals my family (in particular my wife) is starting to question

    the number of emails I am receiving. (My emails go directly to my iphone) I fear she is beginning to not believe

    when I dismiss them as `nothing`, surely, she says, it must be important if someone is emailing

    you with such persistence and vigor.

    I'm afraid your youthful urgency to relive me of my money on your bundles is beginning to cause

    me troubles. I understand it may be difficult for you, especially during this time of year, but Please refrain form

    contacting me again, at least until the new year. I no longer want to hear about your 'bundles'.

    (I believe - due to the number of correspondences that we are now on first-name terms.)

    Have a very happy new year.

    Jon

    P.S

    (As I write this email I have received another email from you.)

  • Still not sure why it would work fine on preview and not export though.

  • Just want to follow up, the problem is a broken Spriter file. It`s very strange as all other Spriter files seem to be working fine, but one somehow become corrupted (?) anyway, by deleting it, it exports fine. Good lesson to learn though for anyone who gets random node.js Errors on export - start by one by one deleting their spriter SCON files and see if they cause the problem.

  • Unfortunately that's not it, even without minification it causes this error

  • Hello, can anyone help me out on this?

    Node webkit preview works 100% fine for the whole of my project (many layouts)

    but when I export it crashes on one specific layout (the main game). I get this error.

    [quote:10tm3m3f]Uncaught node.js Error

    SyntaxError: Unexpected end of input

    at Object.parse (native)

    I don't understand why the preview works (it works in node webkit preview, chrome and firefox with no problems)

    it only breaks once I export it. Any ideas? Why would the previews all work, but the export not?

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  • I've been looking into this and I think the best option for now is to stay with r184. r184 and the bundled node-web kit works really well for me and I can't risk introducing problems when I need to export test versions of my game for indie festivals and play testers soon.

    It's unfortunate and a total pain as I (regrettably) bought the auto updating steam version of Construct 2 (wish I got the stand alone version directly from Scirra instead), But by keeping steam in offline mode I can delay updating until this is sorted out.

    I hope Ashley can set it up to give us a choice of nw versions soon. I would like to update to the latest version of Construct 2, but I just can't risk introducing these problems at this point in development.