StaticCloud's Forum Posts

  • funkyy tharindutpd thanks for the suggestions.

    tharindutpd

    First, loading everything into memory at the beginning of the game using 1 loader layout <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> that isn't going to work.

    I'm making a big game and it would eat up vast amounts of memory. With layout by layout memory management it is fine, but loading everything on

    start up will never work. (this is our game: http://www.indiedb.com/games/tokyo-dark)

    "show a loader and invisible it at the last line of onload event or load completed event in next layout"

    This is what I want to do, but actually it appears to be more difficult than you make it seem.

    If you look here: https://www.scirra.com/tutorials/318/ho ... ng-screens

    you fine this: " Loader layouts are only ever shown the very first time the game is being downloaded from the web. Since Construct 2 games save to disk so they can work offline, the next time the user plays the game it will load instantly. Even if you update your game, it will still load instantly."

    The problem is that due to having a lot of images it is no longer instant.

    funkyy

    Yeh, I was thinking about something along those lines <img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea"> , make a separate layout, that starts with only a 'loading image' then in the background, create copies of the large sprites and images from the layout I want to load. -doesn't matter if this causes jank, as it's a loading screen. (Am I right in thinking if images are the same between layouts they stay in memory?) If so, then once I create the bulk of my images in my 'loading layout' I can load up the actual layout without much of a delay? <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

    something like this.

    [Layout 1] -> [ Layout 2A - display loading icon -(create copies of Layout 3's images, loading them into memory)] -> [Layout 3] -> [ Layout 2B - display loading icon -(create copies of Layout 4's images, loading them into memory)]-> [Layout 4]

    Can anyone see any reason why this wouldn't work? The images can't start inside the loading layout [layout2] and must be loaded (created) into it. otherwise you'd need a loader for the loader. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> but if I create them in the loader layout [layout2] will they stay in memory for the next layout [Layout 3]?

    Humm... or maybe I'm far off track and talking nonsense?

    Any more suggestions on better ways to do this would be great!

  • Hi all,

    Thanks for taking a look at this. I have searched the forum and googled, but I could not find a solution.

    If you could help or point me in the right direction, it would be fantastic.

    I'm making an offline desktop game (using node devkit) that uses a lot of images, it works well

    but between each layout it pauses for about 6 seconds as the images from the next layout are loaded into memory.

    The 6 second load time is not a problem, but currently it just shows a blank screen.

    I need to show a loading graphic to reassure the player the game is loading and it hasn't crashed.

    I know how to make a customized project pre-loader, but how can I make one that shows between

    each layout transition?

    I would really appreciate your help here,

    thanks.

  • Thanks for the feedback everyone, really appreciated.

    GeometriX - the exploration works similarly to the Blackwell adventure games by Wadjet Eye games, non linear and hub based.

    Good catch on the animations, thanks.

  • Hi all, here is dev vlog #1 showing gameplay from our anime style noir adventure game Tokyo Dark, I posted a thread in the WIP main forum with more details. I'd love to hear what you think.

    http://youtu.be/_LLNHWux78U

  • Hi all,

    I thought you might be interested in a game I'm currently developing using Construct 2.

    It's still got along way to go! All the pictures here are rough drafts from our pre-alpha but most of the games systems are in place and working.

    Planning to release using node-webkit on PC and Mac (I hear Linux currently has NWkit problems?) we're launching a Kickstarter next spring once we have released a free playable prologue.

    let me know if you have any questions.

    I'd love to hear your feedback and/or constructive criticism.

    description below screenshots.

    The games site is: http://www.tokyodark.com

    Please sign up to our mailing list to follow development. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Gameplay video and game explanation: http://youtu.be/_LLNHWux78U

    About:

    Tokyo Dark

    is a side scrolling adventure game set in modern day Tokyo with a focus on story and player choice. Explore Tokyo above and deep below ground as you unravel an unknown and ancient mystery. Make difficult decisions and discover that every action has a serious consequence.

    You play as detective Ayami Itō who gets dragged into a dark paranormal mystery when she learns about a lost red door hidden in a cave deep below the sewers of Tokyo.

    The gameplay combines elements of traditional point and click adventure games:

    Exploration

    Environmental puzzles

    Collection and trade of items

    With elements found in RPGs and visual novels:

    Deep conversation branches with multiple choices

    Player decisions effect the story

    A rich story with multiple endings

    An interesting cast of characters with their own sub-plots

    and investigation elements found in ARGs:

    Secret documents and puzzles

    Unexpected interactions

    Tokyo Dark is set in real locations across Tokyo and Japan, beautifully recreated in 3D and combined with hand drawn anime style 2D sprites.

  • That`s perfect, a great example. It`s very very useful to me.

    Thank you so much!

  • -Also I would like the line to disappear as the sprite travels over it. Anyone have any idea how I could do this?

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  • Hi all, quick question, would be great if you could help me out.

    I want the paths that my sprites take when pathfinding to show up as a simple 1pt line.

    In the Pathfinding example capx, nodes show up as a blue triangle, I want line a line to appear between each node, so that the sprite then follows the line of the path.

    I am sure that the solution is not so complex, but I can`t seem to get anything to work correctly.

    Thank you so much for your time helping me out!