Sslaxx's Forum Posts

  • As to what the title means:

    A layout could take two variables as arguments (of any type) and act on them, possibly passing a variable back (as any type) back to whatever had called the layout in the first place.

    This could also be applied to layers(?) - may possibly be even more useful there?

  • Then the only other thing that comes to mind might be colour depth. I'd imagine a mod can best answer your queries, though.

  • Well, JPG is a notoriously lossy format anyway, and clearly Construct stores them with a lower level of quality than you're using to make them. Perhaps another format like PNG might work better?

  • In a language like C++, the boolean variable type holds true and false. Use it a fair bit to check for win/lose situations, or whether or not a loop is running. For that kind of thing it'd be quite useful.

    As for Boolean modifiers in 3D modelling, http://wiki.blender.org/index.php/Manual/Booleans might explain it a bit more.

  • Why not SDL_mixer?

  • You could probably clutter the event sheet up with comments anyway if you were of the mind to. Pretty much anything is open to abuse if you want to.

    It might be useful for more convoluted blocks of events, sounds like it might have some merit there in particular.

  • A JIT for Python: http://psyco.sourceforge.net/ - not sure if this would do what you want, but I'd imagine it might be worth a look at if nothing else.

  • Sounds useful. In fact, adding comments between conditions might be of use, too.

  • I'd prefer Java or straight .NET/Mono if Construct were to go down that kind of route, really.

  • Nice work there!

  • Sounds good to me!

  • How about access to all the Python extensions that are out there? Hell, if someone were crazy enough they could hack Construct about with it to make it work with PyGame (or http://www.alobbs.com/pykyra PyKyra)!

    I dunno, but it might be useful to access Zope, XML databases (or databases in general), etc. without having to dig into C++. There may well be other uses in which Python might be (at least) an alternative, but I'm not sure on that.

    Lest you forget, Blender uses Python.

  • As it stands the behaviour of the platform control movement can be toggled between allowing using down to jump off a platform or not.

    What'd be nice if the same principle could be applied to objects that are defined as being platforms, so that you could have per-platform control on this as well as per-player.

  • Should've occurred to me anyway, really. Still, thanks for the help!

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  • Using the system compare condition...

    Now, I have:

    sprIvoRobotnik [Platform].VectorX Greater than 0
     sprIvoRobotnik: Set angle to 0
     else
      sprIvoRobotnik: Set angle to 180[/code:syg8w1sk]
    but it is still showing the reversion behaviour.
    
    Any clues?