Sslaxx's Forum Posts

  • Useful! Thanks for the info. So in theory you could have a layout sheet(s) with nothing in them but required sprites and define events in there, and then include those elsewhere? Interesting.

  • Sounds like I'm going to enjoy this...

  • But the point is, if event sheets are tied to a layout only, then for another layout you'd need to recreate those events from scratch. This seems an unnecessary duplication of effort, unless you can tie event(s) to object(s) regardless of whether or not those are per-object or per-layout.

  • Any chance of supplying a ZIP file of these, please?

  • Can handle OpenOffice.org, Firefox etc without problem. I've got one, and it's a nice little bit of kit.

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  • Is that all you wanted? A quick and easy way to paste objects between applications and have their events go with them?

    If it means I could copy and paste behaviours and events for objects easily, then yes.

    Also, it could make object-based inheritance easier. Say you wanted a type of object to have certain behaviours or events. You could have a base object, with something to identify it as a kind of object which other objects could inherit behaviour/events from.

  • For some bug reports, it might be useful to require uploads of .cap files demonstrating said bugs.

  • Apologies if this already exists (or is planned to be implemented soon), but I can't find anything about this in the Wiki (or anywhere else).

    MMF2 supports event sheets for objects (active objects at least, probably most if not all others as well). My (likely faulty) understanding is that Construct only supports per-layout event sheets. If this is so, would it be possible to include lower-level event sheets (e.g., for objects)?