Sslaxx's Forum Posts

  • Geez. Only took 'em until now. And that's DirectX11. No good to anyone using older versions (except maybe Vista).

    Cairo, anyone?

  • Google's way too important a thing for a typo error like that to ruin the entire service... someone's messed up. You'd think something that important would be stringently checked.

    Doesn't look that way though does it? Google's error checking is crappy? Yipes!

  • Uh, no. Construct might share some broad concepts with MMF2, and some of the Construct devs have worked with MMF2, but otherwise it's got nothing to do with it. Expecting Construct to accept MMF2 datafiles is a bit like expecting Microsoft Word to open Blender files.

  • It'd be nice to know by looking at the list which of the behaviours are player-controllable.

  • It appears to bring it up at random. Try refreshing multiple times.

    Hazarding a guess I'd say Google's "harmful site" coding has broken down...

  • Whoops! How did that happen?

    Actually, I've noticed that the search bar on Firefox produces the broken "This site may harm your computer" results. Google(.co.uk) works as expected.

  • Dunno if this would be of any use whatsoever, but spring hinges were talked about here.

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  • Yes, I'm aware of that.

    However, XAudio can load an OGG file and play it on a channel, which is what I did with another test to get around the "cannot play OGGs as music without the codec" issue (which, on a side note, is why I was suggesting using something like SDL_mixer - it seems weird you can play OGGs as sound effects but not as music!). That was stored as an external file - it spawned this topic as a result. It is trying to do the same thing but with the OGG file as a binary resource that's failing.

  • Are you using OGG files, though?

  • Yes, I did try it. I told XAudio to play from a resource, but nothing happened.

  • This thread by thomasmahler made me wonder.

    Can OGG files be stored as a binary resource?

    And the answer appears to be "no", which is a pity. Is this really so?

  • Just "filename.ogg" it seems. Thanks for pointing that out.

  • In other words, they need to be re-written?

  • Using 0.98.7.

    As in, an executable created with Construct looks for any OGG files used by the project in the absolute directory the project was created in.

    C:\Documents and Settings\Stuart\My Documents\My Code\Construct is the directory where I keep all my Construct projects and related files (PNGs, OGGs, MP3s etc etc).

    So:

    I loaded up a test project and exported it to an executable in another directory.

    Next I renamed the Construct directory under My Code to something else.

    Then I attempted to run the executable. It came up with an "Unexpected error" and terminated.

    When I renamed the Construct directory back and re-ran the executable, it worked.

    Note that as I only use OGGs for sound I have not tested this with other sound formats.

    I am aware the priority of looking for OGGs (at least) is the executable directory then the project home directory, but I guess the real bug here is that if it can not be found in either location it shouldn't crash as it does - exit gracefully or run with no sound, I guess?

  • In the project list, why am I not simply able to right-click an event and delete it? I can right click layouts and delete the layouts, but I can't delete events here. Yikes. Why do I have to go to the event sheet manager for that?

    This does seem a rather peculiar omission now that you mention it. I'd never really paid it much heed before now. Hmmm. Perhaps the interface needs going over looking for similar inconsistencies...