srealist's Forum Posts

  • which is not good news!!!

    they might work on IE using the "chrome frame" plugin if you pop that up for teh user to install.

    i can't understand how come safari does not support webgl, they just release v6 recently

    My lab director just spent a week out at Google (Mountain View, CA) and he returned utterly convinced of the future of WebGL and HTML5. Google is doing some insanely amazing work with WebGL and they will be pushing it HARD.

    Others will come around. Anything worth doing involves risk and some manner of faith.

    Cheers!

    Darin

  • BTW, the motion on the jellyfish is done entirely with the sine behaviour. Amazing how organic the motion is with that feature.

  • Excellent! Thank you for checking it out and the kind words. :) C2 makes it so easy it's almost ridiculous.

  • SeaHunt

    Here is a build with a lot of content removed and I am curious if anyone else experiences this lag. It seems to happen to me right after the wrap as if it is reloading the layout. I understand that it is not but I am curious if this is just a problem I am having on this machine.

    Thanks!

    P.S. To play the game use the up and down arrows to swim up and down and use the space bar to bite/eat. Avoid the big fish and avoid the hydrothermal vents.

  • I sense that a new movement doing shaders will soon rise up, just like people are doing plugins!

    Oh yessir! I will be dedicating a lot of time to this as I'm sure many other will be.

  • I'm very interested in this and will play around with it this week and get back with you. Thank you for your work!

  • Thanks for the response, Ashley. Yes, I have read the performance tips and I don't find anything that should be causing the problem.

    I have never experienced any performance issues with any of the games or tests I have done in the past. I'm running on an Alienware beast of a machine and everything is up to date. There is clearly something I have done that has caused this problem as it only exists at the very end of the layout even though I have removed all content from this section. I do have a few particle effects through out the layout but these have never caused a problem in the past. Just to be certain, I removed them as well but no change.

    I'll keep messing with it. It will probably be something silly.

    Oh and yes, I am talking about the wrap behavior.

  • Greetings,

    I've been trying to troubleshoot a performance issue I'm having in one of my games and after having removed any other options I could think of, it occurred to me that perhaps C2 reloads your level a few hundred pixels before a wrap around.

    I have objects that, after dying, respawn behind the user character and out of sight until they wrap the layout. There are no new objects being loaded and the death to respawn is 1 to 1, however, their locations use some randomization such that it doesn't look like you are just playing the same layout all over again.

    Any insights into this issue? Thanks!

    For clarity, my performance issue only occurs right at the end of the layout and I have removed all objects from this area. My frame rate goes from 60 to 30 until I have wrapped and then returns to 60.

  • One other thing...

    3) While animation parameters are available for tiled sprites as conditions, the animation parameters do not appear for actions. This makes it a bit limited as there's no way to have programmatic control over the animation settings.

  • This is exactly what I was looking for - thank you so much for your hard work. I know you are off on adventures right now but I think I noticed a bug or two.

    1) Same issue as already mentioned with positioning problems. Requires offsetting the tiled sprite at 0,0.

    2) Animation Speed appears to have no effect on the outcome. It's either all or nothing. A value of '0' does stop the animation. However, a value of "0.0001" produces the same results as '60'. It appears to my eyes to be playing at the max frame rate regardless of the speed setting.

    Thanks again. This plugin is greatly needed in C2, imo.

  • LOL...I really thought I had lost my mind. Rebooted my machine a couple times. Next time I will search the forums first. :P Thanks for fixing!

  • Hello,

    Is it possible in Construct to allow a user to load an image file from their local drive? Interestingly the webcam plugin is titled "user media beta" but it relates only to the webcam.

    I know this is not a limitation in javascript or HTML5 as it is quite trivial to do in Processing. Maybe it is trivial in C2 and I have just missed it?

    Thanks!

    Darin

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  • Kinda makes sense. But who knows what all goes on behind close doors. I'm sure they have their reasons.

    Thanks for posting this.

  • I have done this in Processing. What you may need to do is use processing to access the port then map the data to something else like keystrokes. Will reply in more detail when not on a cell phone.

  • Beautiful work, chrisbrobs