Squibble's Forum Posts

  • Can you tell me if you know of any AI that generates images without copyright? I will still modify it.

    Adobe claims Firefly is safe for commercial use because it's trained on their own stock art and I think maybe images in the public domain.

    Example:

    "Space Balls" George Lucas gave the ok but with terms for no merch etc.

    Parodies are fair use under the Copyright act. If Mel Brooks asked George Lucas for permission, it was only a courtesy, because he didn't have to. I remember Robot Chicken created a Calvin and Hobbes parody and Bill Watterson would never had agreed to that.

    If your game is successful enough that anybody cares you can worry about it then and should be >happy you have the problem. Everybody and their dog is using AI art for their new games.

    So don't worry about consequences until you're in trouble, then be happy you're in trouble? You're an interesting person.

  • Thank you for that information. Executable files are not a problem in browser games.

    What about an iframe in a HTML5 game from a malicious website? You might be interacting with a malicious website and not know it. I've been told you can get malware just by visiting a malicious website. Is that not the case anymore?

    I'm not trying to be argumentative. I'm just want to know more. I've been disconnected for a long time and I'm trying to catch up.

  • Here's a walk through someone made.

    https://youtu.be/nKv_WQB3E-A?si=jaAXQBkdimJAYFvx

  • AI art can not be copyrighted (at least in the United States) because the copyright office doesn't accept it if it's not made by a human. So if you use AI art to make a character, anyone can steal that character from you and make money from your success. You don't have any protection. Think of AI art as open source, currently.

    The legal issues are that most AI are illegally trained on copyrighted art. There's a lot of investigations into AI, lawsuits against AI companies, etc. that will complicate its usage in the future. The copyright office is considering allowing art styles to be protected in the future, to better protect artists, and if your AI art is trained on that style, it might cause you legal issues at a later date.

    I think if you use AI art as inspiration and/or heavily modify it by hand, you should be fine. Artists have been doing that sort of thing since forever. Take something, put your own spin on it and make it your own.

  • I think you described the game you want to make very well, but what are you asking?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Would chopping up the video and playing them one after another work?

  • Ok, good to know. Thank you both for taking the time to explain that to me.

  • Neither of you are being very convincing HTML5 games are safe. I'm trying to understand this. So you can't trick a child into downloading an executable file from within a game, maybe telling them it's an add-on that allows for more features, and then have a button that executes that downloaded file as described in the linked thread?

    ...but as long as Windows is kept up-to-date, you're often safe.

    A child shouldn't be admin on a computer...

    There are better things to worry about regarding children online.

    You're both making a lot of assumptions about how responsible parents are or what a child should or shouldn't have access to on personal computers and what parents should be worried about online. We can debate all of that, but I'm not really interested in those opinions. I'm just curious to know if HTML5 games are safe.

  • I came across a thread discussing running executable files from within a game and I wondering if it's even safe to let children play HTML5 games online?

    https://www.construct.net/en/forum/construct-3/general-discussion-7/run-external-executable-file-183805

  • I couldn't see the video because it doesn't work for me. I'm just brainstorming, and maybe this isn't the best way to do it, but maybe it'll spark other ideas. How about use a sprite with multiple image points to indicate where the units are suppose to stand and move the image sprite?

    Maybe you want to march your units in a wedge formation? Create a sprite in the shape of the wedge formation, place your image points within it, have your units fill those open positions. I was in the military. In real life, we would "fall in" to the formation we wanted before we moved as a unit. If you have the units march in a formation, they wouldn't overlap and it would be more realistic. If you have more units than spots in the formation, create another formation sprite for those left over. Just an idea.

  • The easiest way is to attach it with hierarchy - either manually in layout editor, or using "Player Add child" action.

    Even better! One step less and hierarchy allows for more flexibility when working with behaviors.

    +Add action in events > Shooter > Hierarchy > Add child > Choose hp_background

  • I'm thinking the pin behavior. On created pin the hp_background to shooter and then pin hp to hp_background.

  • You do not have permission to view this post

  • What I like to do is have an object (32x32) labeled "camera" and I will add a pin, tween, and scroll to behaviors to it. That way I can then tween the camera to anywhere on the canvas I want or pin it to other moving objects.