sqiddster's Forum Posts

  • If you are using 205 layers, you are doing something wrong, and a more efficient renderer is the least of your problems.

  • Why talk with big companies when you can talk with indie developers? Some very well known developers have sites dedicated to asking them questions.

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  • basically, updating text is horrendously expensive with their implementation, takes like 40ms or something. So, as soon as you are updating one text per tick, even if you are doing nothing else, you are down to 25 fps.

    So you have two options:

    -Use text, but don't update it often

    -Use spritefonts

  • We've been greenlit on Steam! Thanks so much for your support and votes!

  • So, as promised, at GDC last week I took some of your questions from this thread and went to the Ludei booth and asked them.

    None of this is guaranteed to be true, I took notes, but I may have misremembered some facts, or been given incorrect information.

    My first impressions of the Ludei people was that they seemed very tired and overworked - that could have been just the fact that they'd been running the GDC booth, but I was also told quite a few times that they are 'very busy'.

    Advanced Web Audio

    Apparently this is something that's extremely difficult to implement with their system, and they didn't give me any timeline for that.

    WebRTC support

    No plans for this any time soon.

    OUYA support

    They had an OUYA at the booth running a cocoonJS game, but they said they haven't yet implemented microtransactions.

    Text rendering

    Apparently text rendering is extremely expensive the way they do it, and you'll either have to stick to updating text very infrequently, or use spritefonts.

    Support and features for the C2 plugin

    So this may be some good news - they are preparing to open source the C2 plugin and turn it over to the community. Should be a little while as they said they need to do a lot of internal testing but it's almost there.

    Not responding to contact, request, etc

    This was just a 'we're very busy' response, talking about the amount of users they are trying to deal with, etc.

    Memory management

    This one was interesting. Apparently C2 is the only engine they have trouble with in this manner, and they have quite a few problems with the C2 implementation of memory management. They are convinced that C2 is doing this wrong, and making it difficult for them to do anything. Nevertheless, they did say that they had some workarounds in the works.

    Hope this gives you guys some information.

  • I get there Sunday. I am going to be showing Airscape at the Indie MEGABOOTH showcase, it should be up the entire week.

  • [Hmm, looks like my last post got eaten]

    I'll be there! I'd live to meet up with some other C2 developers!

  • Yeah, it works fine in an incognito window.

    Oh well, problem solved I guess. Must be one of my extensions.

  • shinkan Yeah, I would have been surprised if this was happening to everyone.

  • Problem Description

    When I go to the website: http://www.scirra.com/labs/multiplayer/ghostshooter/ in Chrome, I see nothing but a black screen. The js console has six errors.

    Obviously this isn't a priority for my workflow, however I thought you guys would like to know this was happening. I've cleared my cache, cookies, etc.

    I've had no problems in the past connecting to anything, and I'm not going through a proxy or anything.

    The key "minimal-ui" is not recognized and ignored. www.scirra.com/:9
    Document was loaded from Application Cache with manifest http://www.scirra.com/labs/multiplayer/ghostshooter/offline.appcache www.scirra.com/:1
    Application Cache Checking event www.scirra.com/:1
    Application Cache NoUpdate event (index):1
    Resource interpreted as Image but transferred with MIME type text/plain: "https://jsl.infostatsvc.com/?PanelPageVisit_3=BF_FindRight|,|d3cdc47d-f795-…ayer%2Fghostshooter%2F|,||,|1394761015016|,|1394761016701|,|21|,||,||,||,|". gscs:3
    Resource interpreted as Image but transferred with MIME type text/plain: "https://jsl.infostatsvc.com/?PageVisitCounter_1=BF_FindRight|,|d3cdc47d-f795-41aa-8956-49f228842149". gscs:3
    Resource interpreted as Image but transferred with MIME type text/plain: "https://jsl.infostatsvc.com/?PageVisit_2=BF_FindRight|,|d3cdc47d-f795-41aa-…iplayer%2Fghostshooter%2F|,|1394761015016|,|1394761016701|,|21|,||,||,||,|". gscs:3
    Resource interpreted as Script but transferred with MIME type text/html: "http://www.superfish.com/ws/sf_main.jsp?dlsource=wmstrah&userId=083EffeVQaqJVknyKIQhSQ==&ctid=1049789". gsrs?g=d3cdc47d-f795-41aa-8956-49f228842149&is=:2
    GET http://a.easyinline.com/pubjs?pid=171764&cid=6&sid=118000149789 net::ERR_BLOCKED_BY_CLIENT intranstv.js:1
    Resource interpreted as Image but transferred with MIME type text/plain: "https://jsl.infostatsvc.com/?GcUrlVisit_2=634441923|,|d3cdc47d-f795-41aa-89…,||,|21|,|1394808044016|,|FindRight|,|96154e25-8656-00ab-f742-4e767038744c". js:13
    InterYield Click Bind version 1.0-SNAPSHOT.5,673 20140306-1135 clickbinder.do?ver=1.0-SNAPSHOT.5%2C673:1
    event.returnValue is deprecated. Please use the standard event.preventDefault() instead. widget.min.js?r=164611816:110
    GET http://topictorch.netseer.com/dsatserving2/servlet/BannerServer?rt=jsonp,bb…id=sehd3cdc47df79541aa895649f2288&params=segment%3Did49789&favi=1&cimg=128 net::ERR_BLOCKED_BY_CLIENT js?cs=bs:100:13
    GET http://js.myinfotopia.com/trustBanner.js net::ERR_BLOCKED_BY_CLIENT js?cs=bs:100:13
    GET http://www.vitruvianleads.com/api/popunder-route.php?domain=http%3A%2F%2Fww…ww.freetwittube.com%2F%23help&dis=freetwittube.com&htmltitle=Rain%2520Demo net::ERR_BLOCKED_BY_CLIENT widget.min.js?r=164611816:198
    POST http://ad.flarnos00.flarnos.com/adRequest.aspx net::ERR_BLOCKED_BY_CLIENT [/code:3mnjh8sz]
        
    [b]Affected Browsers[/b]
    [ul]
        [li] Chrome: (YES)
        [/li][li] FireFox: Not tested
        [/li][li] Internet Explorer: Not tested[/li][/ul]
        
    [b]Operating System and Service Pack[/b]
    Win7 64bit
  • firebelly - come by the Indie Megabooth and say hello, Airscape will be there and so will I (Well, when I'm not in a talk )

  • I just received Ludei's ( The company behind CocoonJS) email saying they'll be at GDC this year. I'll be going also to show Airscape, so I thought it would be a great opportunity for me to go visit their booth and bring up some issues relevant to the C2 community.

    I haven't worked on any mobile projects in a while, so I'm a bit out of touch with the current issues. I don't really have any valid issues to bring to their attention, but I'm sure some of you have some questions you'd like to ask them.

    So, what are some of the things I should try to talk to them about? I can make no promises that I'll make it, or recieve any good answers, but I will do my best to put together a list of questions to ask in person, and relay some of the answers. I'll also try to go to their talk detailing some of their most recent developments and let you know how things are going on that end.

    I've got no idea if this will actually be helpful or not, just thought I'd throw it out there.

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  • The problem also exists when jumping into platforms angled towards you - anything more than 90 degrees counts as a roof.

    I'd definitely like to see a concrete solution to this

  • Hey all,

    Just wanted to share my newly-improved method for raycasting. It creates a list of solids possible to intersect and checks against that list to drastically reduce the number of collision checks required.

    Here's a link to the tutorial, and capx download.

    Feel free to use this in your projects.