Hey all,
Just wanted to share my newly-improved method for raycasting. It creates a list of solids possible to intersect and checks against that list to drastically reduce the number of collision checks required.
Here's a link to the tutorial, and capx download.
Feel free to use this in your projects.
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This is really helpful! Thanks for commenting things so well too. This will probably be used in one of the games I'm working on.
Cheers, T