Animation really is a subject outside C2. Perhaps you should ask this in the 'general game design' forum?
Develop games in your browser. Powerful, performant & highly capable.
If you use your resources cleverly, you can make a very long game with small download space. I see no problem making a large game, however I would wait for per-layout loading.
I am in the US, and would be interested if you can manage to get phones to run HTML5 games at a reasonable level. Unfortunately, this has proved to be very difficult.
Ashley, sorry if I wasn't clear, I was talking soley about performance.
Unfortunately, even the top wrappers have trouble porting the simplest games to ios devices.
I'm pretty sure there's an action for that... (no sarcasm intended)
Personally, I think this is really not that necessary, thanks to copy/paste. I would work on more important features first (functions/OR) instead of what looks like it could get very confusing!
Ashley fixed this selection of the background to make the bug (won't work in preview), the question is whether it is still a problem in an iframe...
Looks excellent? Have you tried a stress test to see how far it can go (i.e. multiple objects tracking a moving object).
I'm so sad I didn't open construct 2 on April 1. :(
Set layer scale, or set layout scale, is what you want.
Umm, StephenC, it is my belief that Chrome 18 fixed the bug in iframes as well... Am I not correct?
I think the current version is fine, really.
Hmm, the demo doesn't seem to do it for me, although I recall it happening once.
I forgot to mention, the problem is happening in preview mode for me. I'll let you know how it goes when I export a version.
Weird problem! Ah well, most games have moving objects anyway ;)