There is no current way to do this at runtime, however you can permanently resize it using the 'resize' command in the image editor window.
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Glad I could help!
dl.dropbox.com/u/41931267/gun%20mirror.capx
I think this fixes your problem... All I did was mirror instead of flip...
Easy fix, Instead of flipping the weapon, just mirror it. Don't change anything else. That fixes it nicely.
BTW making the cursor invisible is SO annoying. Just saying.
Sorry, I didn't exactly know what the issue was!
That is great news!
Use a 'for each element' loop to set the values in the new one.
Could we have a little more explanation, or maybe a capx?
Set the object's origin to the center of the object.
r87 is the latest release.
What exactly are you using layers for? I don't see the need for this without knowing your situation...
Yeah, that bug sounds annoying. Luckily it should never happen in complex games... ususally something is moving. If not, you could just put a dummy object.
Also, as said before, make sure you use dt when adding/subtracting in a non-trigger event!
I think there's a plugin for that. Look in the plugins section.
I don't think this is that neccesary at the moment. The he was in is quite unique as he was using tiledbackgrounds, usually you can just use animation frames.
Unfortunately, computers just are not capable of performing 600000 collision checks a second... sorry ;)