sqiddster's Forum Posts

  • EDIT: The following applies only if you are making a bejewled-type game based off a grid.

    You really should be representing your whole grid with an array. All changes you make should be to the array, then you can read to determine block positions.

    This way you will have a LOT less trouble, and you won't have to do events as complex as this.

    Now there are many things you can do to determine rows, as well as more complex features for your game!

    I am not sure of the algorithms for finding a row, however. I would ask Yann as he seems to be the array master here, having created a 3D maze game based off arrays ;)

  • Unfortunately, nobody is going to make your game for you. You really should follow the beginner's tutorial, look at the included example games, read the manual and the FAQ, and then if you are still stuck, ask questions in the how-do-I section.

    Good luck with your game, you will find Icy Tower a simple feat in C2 ;)

  • I cannot look at your capx at the moment, but just remember that a loop executes all of its contents within one tick!

  • Hee Hee, I knew there would be controversy...

    I would agree in not starting your dream game right away, that is true.

    I suppose it also depends on how much programming experience you have.

    Hmm. My advice is to ignore my advice.

  • You could edit the collision box of the ground sprite.

    However, what you should do is leave your graphics as non-solid, and use solid invisible rectangles stretched and rotated to roughly follow the ground.

  • I know this is awful advice, and you probably shouldn't take it, but I learn best by diving into a relatively large project first thing.

    Basically what I am saying is, no need to take baby steps. The helpful community, easy documentation, and intuitive software really lets you get right into it.

    Just my 2c.

  • I really wish Apple would do something about Safari...

    But improving HTML5 performance does not equal "More Shiny", so I suppose this is too much to hope for from that company!

  • I don't know much about web code and the like, but it would be awesome if you could open up your own game in your own game, forming an increasing loop ;)

    Ah well, no point to that whatsoever ;)

  • This iframe... does this mean I can run a game in a game?

    WE NEED TO GO DEEPER

  • Put your HUD elements on a layer with parralax 0,0. Did you follow the beginner's tutorial?

  • You'll have to use an animation, or a clever arrangement of pie-sliced shaped sprites.

    I'd go with the animation. Probably won't take too long to make.

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  • I made AirScape in about 2 months...

    C2 speeds up development so much, you can make almost anything in a short time frame.

  • Scirra have already given a reason for not working on direct export. Basically, by the time they got it done (not giving us any new C2 releases for a year or so), HTML5 would perform just as well as native apps.

  • Invisible objects still take up logic performance, but a destroyed object does not.

  • Ashley, would it be technically impossible to code objects as 0 opacity to be invisible?

    That just makes sense to me...