A layout will always be reset when you leave it.
The sine behavior is designed to override any set height/width commands. How would it work if it didn't?
Bullet and rotate also will of course not work well together as the bullet uses the object's angle to move, which means that it will cycle around a point.
The only way this will benefit is it will prevent your tiled backgrounds from being slightly blurry.
Develop games in your browser. Powerful, performant & highly capable.
Yeah, it's strange, Scirra have seemed to be weirdly absent these past few days...
You could, however it will be a battle, you will encounter low performance, and you are really better off using some other software.
This is quite a big thing to program, but I would start with a variable 'task' or something and go from there.
I mean... there is no logical reason to not work on large images! It's exactly the same in your image editor, and it's not like they will take up too much space on your hard drive...
Increase your window size and keep the non-fullscreen in browser setting if your layout is smaller than your browser window size and you do not want to scale.
Yes, I make sure to scale it down quite a bit. My octopus source image is like 1000 x 1000 pixels ;), same with most of the other graphics.
—, if that's the case, it is impossible to recompile this back into editable C2 code. If that was the case, then anyone would be able to steal your project and edit it however they please!
It is really designed for when the layout is larger than the window size. Otherwise, why not just turn off fullscreen in browser if you want it to clip?
I use an old version of photoshop.
Remember, the tool has very little effect on how good your art is! It's all in your talent (or you can just fake it, and make good looking graphics with no artistic talent, like I do :D )
Of course it does! Give the behavior you are using to the invisible object, instead of the image. So the image should have no behaviors and its only actions should be to change animations based off what the invisible player is doing.
Zip it up?
I'm pretty sure a capx is just a zipped folder project...
If you wish to do this, the best thing is to make the object with all the animation just an image, and use a, invisible rectangle with the image stuck on top as the actual player/enemy/whatever.