sqiddster's Forum Posts

  • That example looks awesome! I am 99% sure Scirra will be OK with it. Ashley can you comment?

  • I'm sorry, but I'm fairly sure this is impossible at this time as you can only have one layout open at a time, so the transition won't be what you want it.

    However, you could make it swipe a 'covering' across, which covers the screen in half the swipe, changes layout, then uncovers the second layout in the second half of the swipe. This can be a cool effect and work well if done correctly.

  • Yes, the first logo is the Scirra logo and the second is the Construt 2 logo.

    You don't need to put the logo in your game, however people do, because basically Scirra is awesome and we want to support them as much as we can.

    The Youtube setting icon is similar, but not the same. Lots of icons use gears so I assume there is no copyright on the gear.

    I don't think Scirra would mind if you changed some colors (I did :P) but I'll leave that up to them to answer.

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  • Thanks a lot Yann! I'll see what I can do.

  • newt, I am not going beyond that. I merely wish to compare two angle()s to see how close they are, but it gets hairy when I encounter the +/- 180 gap.

  • Make an image point on the graphic where you want it to go, then every tick -> meter -> set position to object graphic imagepoint whatever.

    Is that all or is it more complex than that?

  • Hello everyone,

    I have a quick question; I need to test if 3 points are collinear (with a bit of tolerance). So, what I am doing is finding the angle() between a base point and another point, and the base point and the last point. If these are within a certain range of each other, it needs to return true.

    I tried to do this, but I can't find a way to test if the angle()s are within a range of each other. I used the 'is within range', which works most of the time, however it does NOT work when I encounter the +/- 180 gap given by the angle() expressions.

    Any advice?

  • I know for a fact directcanvas has this... Why not use that?

  • Hey, thanks Kittiewan, although I managed to get a solution off Yann in the chat.

    Thanks a bunch!

  • Hello everyone!

    A few weeks ago I was given an English assignment where we had to use many technologies to form a presentation covering all the literature we had read throughout the year.

    So, I decided this would be a perfect opportunity to use C2 for a use totally against its intended purpose... and it turns out C2 is pretty decent for making nice looking presentations!

    Take a look at the capx here. (Sorry, uncommented.)

    Use the left mouse button to progress through the presentation. 'F' to call fullscreen.

  • Hello everyone...

    I have a bit on a project where I spawn objects to a certain formula. The problem is, this means I end up with a few redundant 'piles', if you will, of these objects. I don't know how many piles there are, or how many objects there are in each pile but it is important that I reduce each pile to one object.

    How can I reduce each pile to one object?

    If I am not being specific enough, I will be happy to draw an image, but I think you get the picture.

  • I'm sure it will gradually get better until it approaches native power.

  • Sure, but that will increase your download size! Plus your explosion will be exactly the same each time.

  • There are a few ways to do that...

    You can use physics...

    You can use custom movement and play with the vectors. Simulate gravity and apply a random X and Y vector on creation.

    Hope that makes sense to you!

  • I was expecting better results because Blackberry really seems to be pushing HTML5... Glad to see we can get them.