sqiddster's Forum Posts

  • Since it's based on Android, why wouldn't cocoonjs work on it?

  • You can do it yourself, by dynamically setting the width/height of an object.

  • Yes, the AND is implied when there are multiple conditions.

    I still wonder if there is way to tell how much an object is being 'crushed'... Could be very useful! I can think of a way to do it manually with only circular objects, but nothing else... Hmmm...

  • If you want to test for 'touching', that is simple. Just use 'is overlapping'. I thought you wanted to find out if there is excessive force on the ball, more of a challenge.

  • ooh, that's a tricky one. I wonder if there is even anything in box 2D itself that can detect how much an object is being 'crushed?'

  • I'd rather adjust the gravity and jump strength values. Why would these not work for you?

  • The problem with things like this is that there is a good chance browsers won't support this.

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    Onwards HTML5!

  • I understand, unfortunately implementing features like explosions or ladders create so much work for Scirra as everyone wants to implement things like these slightly differently. It would probably be better for them to spend their time on things that cannot be replicated by events.

    Regarding Flash, It seems to me that Scirra's whole business plan is that HTML5 will take over Flash fairly soon. It would not make sense for them to spend 6+ months making a Flash exporter, unfortunately.

  • There's am easy way to do it if you are willing to forgo dynamic damage - just make every frame of the barrier one with different damage and add one to the frame when it is hit.

    If you want dynamic damage, however, that's pretty difficult especially if you want to do it pixel-wise like the origial game.

  • I still think this would be a good idea ;)

  • Scirra can't really spend the time to translate the manual, and if you want to do it yourself, I don't see why they'd stop you (Might want to check that out first though) and the software will soon be translatable.

  • 1. You can do easily with events

    2. You can do relatively easily with events (I think this is in the FAQ, and maybe the explosion too)

    3. That would be nice, but you can fake it pretty well ATM.

    4. This is practically impossible. Flash is dying anyway.

    5. Could be useful, I guess... However I think you can actually do it with events by comparing the mouse X and Y.

    6. If you use dt properly, this should work fine...

    7. I find copying events easy... what do you mean?

    Just my thoughts ;)

  • Possibly with webGL and a custom plugin but certainly not without it. Unless of course you want to fake it with animation ;)

  • I guess that could work. Of course, it's not that much trouble asking them to press a certain key, right?