I'm thinking of two "animation" poses. Final Fantasy VII-like attack movements - but the warrior is charging forward only 4-10 pixels.
So
SPRITE_ANIM_FRAME_1 begins to move forward
then after few ticks
SPRITE_ANIM_FRAME_1 begins to fade to ~50%
then after few ticks
SPRITE_ANIM_FRAME_1 is replaced by a 50%-faded out SPRITE_ANIM_FRAME_2
then after few ticks
SPRITE_ANIM_FRAME_2 is faded in 100%
Moving the sprite 1-3 pixels to emphasize the effect when and where necessary. Goal is to emulate a real-life situation where a fighter is so fast you only see a blur of his arm/leg or sword being swung. This way I expect a "blur effect" from Construct 2.