I'd just use a manual time variable for this, which you can reset at will. Just add dt every tick.
Wait a few days ;)
Scirra are busy people.
I think the current layout editor is feasible for tile-based games if you know what you are doing. What exactly are the limitations of which you speak?
Yeah. There's no need to make the staff look exactly the same.
Develop games in your browser. Powerful, performant & highly capable.
Visually, it is possible. However you won't be having a fun time with collision.
In my opinion, it's better to be safe than sorry with a commercial game. I'm fairly sure heavily modifying something you are not allowed to use doesn't stop you from being prohibited from using it. But that's just my opinion, I'm not a lawyer ;)
Good news. But at the moment, I don't see any real way to reach a wide audience on console platforms.
Anyone else have any ideas?
Here's how I would do it.
This method doesn't need to use physics, so it's a bit simpler. Also I added a scarf ripple and wind randomness - you'll just have to try it out
I'm working on a different method. Should be finished in a bit.
Yep, nimtrix's cap is perfect, I think.
Yeah, I want to see this ;)
I see what you want. it's pretty complicated for a beginner. You'll need some sort of zone detection.
That music is great! The first part reminds me of Super Mario Galaxy.
What's wrong with the current layout editor?