What I'm trying to achieve is the effect of a scarf trailing behind the player as they run and jump around the platform game, and have the scarf settle as the player stops moving. I could do this all with animation but I believe it will look much more dynamic done this way.
I tried creating 3 scarf instances and pinning them to the playerbox (who has the platform behavior) with the "rope style" selected.
The results were close to what I'm looking for but there were a few issues:
1. The scarf sprites seem to stretch a bit too far from the player object as I move around. I'm looking to anchor the scarf to the player so that there is little to no stretching to create the illusion of a single scarf item that can flap around.
2. The scarf sprites don't settle. Instead they kinda just float there waiting to be pulled by the player.
I tried fooling with the platform and physics behaviors on the scarf sprite but I can't seem to come up with a solution.
any suggestions, thoughts, comments?
Here's my capx:
dropbox.com/s/34e1nyl8t4vpl18/scarfTest.capx