bobbyCmorgan's Forum Posts

  • 12 posts
  • I've decided to make a skifree clone in construct 2, but I'm running into a problem trying to distinguish what is randomly generated and what isn't. Hop over here to pick up the new 32 bit version and play a bit to see what I'm talking about:

    http://ski.ihoc.net/#download

    So it looks like the trees, dogs, snowboarders, and all that are randomly generated, but the slalom signs are part of the layout.

    I'm wondering how the scirra comunity would approach this? Feel free to share your thoughts or comments.

    -anim8

  • this looks great, I'm looking forward to the release

  • intersting! This way gives mush better control to the actual scarf images I have in my head, and the wind randomness is really awesome, thanks!

  • Awesome! Yeah I tried my hand at looping from RoJo's exmaple, and ended up with a mess, lol. I'm still learning my way around, so I'll def give it another go.

    thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ok I think I see what he's talking about and that should be pretty straight forward too:) I'm at work so I can't open up construct right now but when I get home tonight I'll upload an example for ya!

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  • I'll have to look into the first question, but for the second it's very simple.

    Assuming you have the platform behavior on the enemy all you have to do is select your enemy sprite, go into the properties panel on the left, in the behaviors properties under platform, you'll see Contol: Default: "Yes". Click on it and change it to "No".

    that should do it :)

  • Once I got the basic concept down it was acutally pretty simple to do:

    dropbox.com/s/34e1nyl8t4vpl18/scarfTest.capx

    give it a shot and let me know if any of you know a cleaner/more stable way of handling this effect :)

  • Hello All!

    I'm primarilly an artist so when I heard there was a visual point and click game dev engine that produced html5 games I was extatic! I'm still new to everything but as I poke around and expiriment I'm finding that construct2 is everything I've ever needed and more!

  • Ok so after sometime playing with the examples both of you so generously posted in this forum I believe I've come up with a solution for the effect I'm trying to achieve. I'll post a link to my capx example when I go on lunch break from work :P

  • Chrisbrobs

    Hey thanx, this is another great example of how to approach this. Thanx for your time everyone. I'll try implementing these examples and see what i can come up with on my own.

  • It definitely gives me a place to start. Would you care to elaborate how your links were being created in the code. I'm new to all of this and am still wrapping my head around the concepts.

    I see you have an anchor for the wheel objects to revolve around. I supose I could do something similar to anchor the links to the player.

  • What I'm trying to achieve is the effect of a scarf trailing behind the player as they run and jump around the platform game, and have the scarf settle as the player stops moving. I could do this all with animation but I believe it will look much more dynamic done this way.

    I tried creating 3 scarf instances and pinning them to the playerbox (who has the platform behavior) with the "rope style" selected.

    The results were close to what I'm looking for but there were a few issues:

    1. The scarf sprites seem to stretch a bit too far from the player object as I move around. I'm looking to anchor the scarf to the player so that there is little to no stretching to create the illusion of a single scarf item that can flap around.

    2. The scarf sprites don't settle. Instead they kinda just float there waiting to be pulled by the player.

    I tried fooling with the platform and physics behaviors on the scarf sprite but I can't seem to come up with a solution.

    any suggestions, thoughts, comments?

    Here's my capx:

    dropbox.com/s/34e1nyl8t4vpl18/scarfTest.capx

  • 12 posts