sqiddster's Forum Posts

  • I did have a look at that. The fact that it doesn't do opacity thickness or color sort of breaks it for me, however. Also it has that posterization along with it.

  • You'll want to start a timer variable every time the left/right button is pressed. then, in the 'on key pressed' condition, compare that timer to some amount. If it's less, then increase the max speed until it's released, then reset the max speed and the timer variable.

    You'll need a timer for each direction.

  • Hey all,

    I have a quick question. I've been browsing through the webGL effects, and I don't see any way to create an outline. i.e. if it was applied to a layer, all objects on that layer would have an outline. Ideally, I'd be able to control the thickness, color, and alpha of that outline.

    Is there any way to do this or is the effect yet to be written?

  • harrio I guess he thought the game was too much like Super Mario Land?

  • Ubisoft? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Have fun! Don't overdose on webGL effects - it's a dangerous addiction.

  • No worries, when I first saw mine up on one of these sites I had the same feeling ;)

  • The C2 arcade is designed to allow anyone to embed it freely on their websites. At the moment, the only way to prevent this is to host it on your own website, not on the C2 arcade.

    Personally , I don't mind it (my game's up on like ten of those), I don't see any harm, but if you are interested in making money this could be a problem.

    (Also, the only ads I see are Scirra ads, which come when someone embeds from the arcade).

  • I believe it's a 'One user' policy. I'm fairly sure you are welcome to use it on any computer you choose.

  • It's possible, the question is, can you figure it out? There are probably algorithms online which you could translate.

  • Hmm, it might not be a bug, but I don't like it. I'd rather it didn't override in this case.

  • You can actually do this manually by making your own dt that increments whenever you fancy. Then replace all your dt with the new dt.

    You will definitely have a problem with behaviors that integrate dt, however. Hmm.

    You could also do some things with the timescale, for instance setting it to 0 every 2 ticks, but every alternate tick set it to 2.

    Some ideas I just whipped up ;)

  • Pretty much!

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  • If the player moves with the platforms, it makes sense that he won't see the teleport, right?

  • An easier way might be to do the 'limited layout' method, but teleport everything down a certain distance once he goes up a certain distance. The player shouldn't notice the seam.