SparklingAir's Forum Posts

  • what about multilanguage support?

  • Hello!

    I have same problem

    from log:

    In file included from .../cordova_project/platforms/ios/Genius Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m:5:

    .../cordova_project/platforms/ios/Genius Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.h:9:9: fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    ^

    1 error generated.

    -------------------------------------------

    ** BUILD FAILED **

    The following build commands failed:

    CompileC build/Genius\ Brain.build/Release-iphoneos/Genius\ Brain.build/Objects-normal/armv7/AdMobPlugin.o Genius\ Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

  • Using the browser object and using the URLs provided by Facebook and Twitter will allow you to post and share whatever you want from your game.

    Use the "Open URL in new window" action and provide the appropriate URL/message.

    myVariable is a variable (possibly global) that value is either text or numbers.

    For Twitter :

    "twitter://post?text=" & urlencode("My message with #hashtags and directed @twitterhandle and concatening " & myVariable & " as a value.")[/code:1517j5yf]
    
    For FaceBook
    [code:1517j5yf]"https://www.facebook.com/sharer/sharer.php?app_id=APP_ID_SECRET_KEY&sdk=joey&u=" & urlEncode("URL_THAT_SHARES_AND_IS_SET_IN_THE_FB_APP_TO_SHARE) & "&picture="& UrlEncode("URL_TO_YOUR_PICTURE_APP_IF_YOU_HAVE_SOME") &"&display=popup&ref=plugin&src=share_button&quote=My message with #hashtags and concatening " & myVariableValue & " as a value."[/code:1517j5yf]
    
    You have to know though that on iOS/some mobiles for this to work, you have to use the button plugin only that will count as a user action.
    Using CSS it is possible to make the button invisible under/over a sprite and still have a good looking app, but this all depends on your program.
    

    Hello! Thank you for advice!

    What is app_id=APP_ID_SECRET_KEY in facebook url?

    Need i to register my Android app in facebook developers?

  • Hello! I try cranberrygame ShareApp under Android with beta version apk (full release has not yet been),

    and it not working as expected. Share via Facebook makes emty post without my message, game picture and link.

    All required fields of ShareApp in C2 filled out

    beta version of apk is reason?

  • Hello friends! I have faced a new problem.

    If i use CodovaGame and CordovaAdMob simultaneous, Intel XDK gives this error:

    https://postimg.org/image/3uk6ss4dj/

    and does not open pjorect at all.

    It happens in XDK version 3088 and in 3400. Removal of one of these plug-ins removes this error.

    I started using Intel XDK, when the Construct 2 has already made XDK project files, and do not really understand how to be without it. I tried to make xdk project by imorting my html5 files and addition of plugins by hands, but it turned out that the builded apk has no billing permissions...

    Somebody faced it?

  • Minification does not affect the savegame format at all. In fact it should not actually affect anything, other than making the game's download smaller.

    Yes, minification itself should not affect anything instead download size. But ADVANCED_OPTIMIZATIONS mode of Google Closure Compiler must make "extremely difficult for anybody to reverse engineer your game", or not? I'm talking about c2runtime.js now . I wrote "minification" because export option called "minify script", but i mean obfuscation too

    because this option run ADVANCED_OPTIMIZATIONS mode of Google Closure Compiler, or I am wrong?

    The savegame system uses the same storage as local storage internally, so it doesn't make much difference which you use. No save system is hack-proof and there's not much difference on that point either.

    Uderstood. Thank you! I will try to obfuscate gamesaves via LocalStorage by hands

    P.S. Why am I saying all this? I understand that any door can be opened, but in my opinion is better to have door and to keep it closed. And obfuscation of the main js file is closing of this door. But it turns out that there is a full state save file, through which you can learn a lot about the internal structure of your program. Want to do something with it.

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  • I'm just trying to understand how it is from the point of view of safety.

    What is more safe: use "Save game to slot" or save state with "Local Storage" ?

    Which is easier to open and see the names of variables and the contents of the array?

    Or the same?

  • "Save game to slot" uses the same storage like "Local Storage" ?

  • This problem concerns "System -> Save game to slot" ?

  • Minification script when exporting affect the contents of the files created by the actions "System -> Save game" or "LocalStorage -> Set Item" ?

  • How about this? https://software.intel.com/en-us/app-security-api/api

    Used it anybody?

  • Generally, way of installing apk through "adb -d install" not working in my case, but alpha testing (with app link sent to testers account) works fine!

  • My problem mentioned here )

    https://www.scirra.com/tutorials/5013/c ... out-paying

  • never experienced that before.. I'd bet money if you made a simple project and changed layouts you wouldn't have a problem.. it's tough to change tech in mid-project because you never QA'd things with cocoon as it evolved. I don't know what's going on in your game. I'd be surprised this is a problem with a simple game, but if you're doing something more complex.. maybe not. never had a problem with compressed images either.. not even sure where you can change that..

    I probably do not understand well how to work with a cocoon.