Hi!
I apologise for having placed the suggestion here. I also posted it where necessary, but did not receive a response, and can’t imagine when I’ll receive it. I need to integrate a non-renewable subscription into the application, but it seems that it is forbidden to do this through a regular consumable purchase. And so I need to know when the subscription functionality will be implemented in the plugin?
Hello!
Usually, IAP plug-ins along with the action "Restore purchases" contain the trigger "On purchases restored", but there is no such trigger in your plugin. Then how do I know that purchases have recovered?
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Can i using MobileIAP plugin for working with subscriptions?
That is, interpret the subscription id as a product id in the plugin?
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Hello Toby ! Need subscription functionality
Hello Kyatric!
Please very need version for c3 runtime :) I can't do without your plugin, as I use it for some security purposes. Therefore, I can not use all the power of c3. If you have made a paid version of its plug-in, I would be happy to buy it.
Need plugin for c3 runtime. It seems to me logical if this would be a standard c3 option.
same issue
Ok, I'll try. Thank you!
When I slide my finger across the screen, the application canvas moves with it. This is unacceptable behavior, especially when there is scrolling inside the application. Here's a video:
youtu.be/3opGq_91A4Y
I think this problem relates to setting up a WKWebView.
Who knows how to remove this?
People, the problem is still not solved.
How to make it so that both Google Music and my application sounded simultaneously?
I have games on my phone that can do this.
Construct2-250 | Android | Cocoon
People, how to do so that both Google Music and my application sounded simultaneously? I have games on my phone that can do this.
My game and the game "Duck Roll" disables the sound of Google Play Music, but "Badland" and others do not.
I get comments that people want to play my app, but listen to their music. Is this need never been satisfied before?