spacedoubt's Forum Posts

  • oh, my mistake!

    That I do not know...

  • during edit time? like in c2?

    click it, it tells it's UID in the properties bar.

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  • Read the manual. Do some tutorials. Search the forums.

    You're not going to get very far, otherwise.

    right-click a sprite, pick edit animations. this is where you can edit animation frames.

    set the animation speed to 0 so they stay on their current frame instead of playing through them all.

    then you can

    on button pressed | change sprite frame and flash.

  • It's not so bad when it's one or two ugly posts, but when I click view new posts and literally see not one real post for the whole first page, it's quite frustrating.

    I agree somebody should do something...

  • You don't need a family for this. or system wait.

    You want one sprite with a different frame for each colour.

    Add the flash behaviour, and change their frames to get the different colour.

  • I haven't tried it yet, but google has a thing called google sites that lets you put up a free (I believe) site. Maybe that's why they pulled it from drive.

    Let us know what you figure out!

  • You probably use the bullet behavior for the background so it makes it seem like the character is moving. Instead of doing that, add 8 directional movement on the vehicle the player is driving and just make the viewport scroll to the vehicle. And than add bullet behavior/whatever you need to diff enemies/obstacles so that everything moves on it's own. And you can make the background static and wraping it as you progress.

    But I was so proud of my math!!

    ..until my head exploded.

    Thank you for pointing out something that should have been so obvious.

    Got so wrapped up in what I was doing, I couldn't see it any other way.

  • Can you just kind of explain conceptually what you did different?

    Did it get weird for the same reason? Having to base movement off the background bullet?

    I really like the way it all looks and works, it's just such a headache to figure out.

  • Let's say you take the autorunner template and you want to add enemies and guns and stuff that moves around alot. Oh, and the speed of the autorun changes, and the camera scrolls to the player...

    Am I correct in thinking you'll have to base every bit of movement on the bullet speed of the background to get it to look right?

    Anyone know of some crazy tweaked autorunner examples I could look at?

    Mine's actually a vertical driving game. you can drive left and right farther than the viewport width, the camera follows your car around, you can speed up and slow down, so the background bullet is going all over the place.

    I've managed to get a lot of it working, but the math is exploding my head.

    (ex. traffic that goes backwards if you're going faster than it, and forwards if you're not, goes right when you go left, etc..)

    I've got every bit of movement using some crazy formula based on the background's bullet speed and angle. Am I missing some obvious concept and making things way too hard?

    Is there some other way to get these things to move around correctly or do I just keep exploding my head?

    Trying to make bullets you can shoot is the headache that finally inspired my cry for help...

  • This is not a bug.

    Set the character width and height to 16 (to match the size of the letters in the sprite)

    It works perfectly.

    Read here:

    https://www.scirra.com/manual/166/sprite-font

    If you want to change the size of the font, you can only do so by scaling (stretching) it or by making a different sprite font.

  • I just pretend to know what I'm doing. I'd suggest looking for the answers. you'll learn a lot more that way.

    ok I don't know how I got it working but it is.

    This is not a good thing. heh.

    round(blah blah blah)

    will round things

    floor(blah blah blah)

    will round them down

    ceil(blah blah blah)

    will round them up

    Read the fabulous manual!

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  • I don't see that anywhere in your capx, but if you set the variable to 25*1.05, then that variable is just set at 26.25.

    if you want to add 5% each time a button is clicked, then you would

    on clicked | set variable "whatever" = whatever * 1.05.

    this will add 5 per cent to the current number in the variable "whatever".

    I would suggest naming your different buttons to something relevant

    and not naming your variable a number (doesn't make much sense, if the number is going to change)

  • Looks like google drive may be headed the same direction (hoping I'm wrong, and they just haven't implemented it yet with their new setup)..

    Guess it's time to scout out some new quick hosting solutions/update the tutorials, etc..

    If anyone knows of any, please do share!

  • https://www.scirra.com/tutorials/search?q=dropbox

    Yeah, those don't work anymore..

    Maybe if you made your account once upon a time, I'm not sure, but the word "public" never shows up anywhere on mine.

    Public is only for Pro version.

    now they tell you to share, which doesn't do the hosting.