spacedoubt's Forum Posts

  • I think I get ya.

    So it scrolls but wraps in place?

    Like the background on the autorunner template?

  • How about an option to have a tile appear moving, you set the angle and speed you want the tile to move but it never actually moves; it's still in the same position and size.

    I'm curious as to what you mean by that? If it's in the same position and doesn't move, how does it appear to move?

  • Solid work!

  • Google indie game reviews, go to these sites, find their contact.

    Write them a nice short email asking if they'd like to review your game.

    I see you on here a lot asking for all sorts of different advice. Which is great, I love your spirit and drive.

    Here's my advice, especially for someone your age: keep making games. lots and lots of them.

    Any successful artist will tell you, they made a hundred things that were terrible or that nobody cared about before they found their first real success.

    Just keep going!

    Just some random guy's thoughts...

  • Add a System - Trigger once while true condition.

  • Did this get lost in the shuffle, or is it still on the todo? (or is it already did, and I'm missing it somehow?)

    T'would be quite handy. I've got comments telling me what things do, comments where I put ideas as I come up with them, and some reminding me to fix stuff..

  • I hate this game. and what I mean is, I Love it! Brilliant work!

    Made it to the credits!

    The humor reminds me of portal.

  • The else is probably the way to go in this case, but you can also invert the mouse over event.

  • The majority of those games freeze up on me too. I was kinda wondering, I play everything in the world at sites like kongregate and armorgames and such with no issues...

  • you could do it on destroyed, just add another condition that checks which side of the screen it's on. You could also add the point as soon as it passes the paddle but before it gets to the edge of the screen (with a "trigger once while true" to keep it from counting continuously).. and many, many other ways!

    if there's an x and a y, that's always going to be a position. You've just got the wrong action, you're looking for simply "set angle" as opposed to "set angle toward position". then random (360) will work as you intended.

    Keep going! You'll get the hang of it.

    That's why I suggest doing lots of tutorials. They may not seem like anything you plan on doing, and there's a good chance you won't need exactly what they teach, but they'll get you thinking like a programmer.

  • no built in expression that I'm aware of, but x^(1/3) oughta do it..

  • wait.. spritebox and sprite are two different things, eh?

    not sure what you're up to there, but why not put the variable on the sprite instead of the spritebox?

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  • got a .capx we can look at? I feel like this should work, unless I'm missing something..

  • so the exported html, then?

    it used to be very simple in dropbox (until the end of last year, i believe) and drive (until like 2 weeks ago), but they seem to have done away with this feature, so now you're down to just any regular webhosting, or the scirra arcade, I guess..

    and this forums is like that! people always replying and helping. One of C2's best features..

  • x < -5 will add the score every tick that x < -5, which is why sometimes more than 1 point is added.

    having destroy outside layout on the ball also contradicts using numbers outside the layout (-5, 805) to set the score, which is why sometimes no points are added.

    The OCD in me also wants you to know that you're setting the ball's angle to a random position x(0-360), y(0-360) which is a position, not an angle, which is why the ball always starts facing in the same general direction.

    and to suggest reading tutorials. lots of them.