Indeed, I do..
It might depend on what you're doing, though. I'll explain.. bigger window size, means your sprites will end up being bigger to match, so everything will end up using more cpu. In most cases, this is not really a problem on PC, but if there's going to be a very large amount of sprites, it can add up.
I've been working on stuff for mobile, so I'm not really an expert here, but I think I know what I'm talking about.