Soluna Software's Forum Posts

  • Pixel — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/pixel-2511

    <h3>Use these sprite font sheets to make your game look cool!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is several font styles and many color variations (250+ sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Pixel

  • Gothic — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/gothic-2501

    <h3>Use these sprite font sheet to make your game look cool!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is several font styles and many color variations (70+ sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Gothic

  • Cartoon — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/cartoon-2499

    <h3>Use these sprite font sheets to make your game look cool!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is several font types and many color variations (more than 90 sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Cartoon

  • Street — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/street-2500

    <h3>Use these sprite font sheets to make your game look cool!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is several font styles and many color variations (60 sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Street

  • Shiny — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/shiny-2502

    <h3>Use these sprite font sheets to make your game look cool!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is several font styles and many color variations (70+ sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Shiny

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Elegant Royal — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/elegant-royal-2491

    <h3>Use this font sprite sheet to make your game look even cooler!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is 4 font styles and many color variations (60 sheets total) and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Elegant Royal

  • Super Platformer AI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/super-platformer-ai-2462

    <h3>Lots of AI possibilities!</h3><div class="deshr"></div><p>This platformer AI template can add a lot of action into your enemies in your platformer game.</p><p>The are lots of ways to fine-tune the AI of your enemies - even dynamically during game-time (via variables).</p><p>Here is the list of features:</p>

    • Patrolling
    • Melee attack (incl. cooldown)
    • Range attack (incl. cooldown)
    • Jumping
    • Turning
    • Guarding
    • Hunt player if player is within customizable distance
    • Hunt player if enemy is facing player
    • Hunt player if enemy has line of sight to player
    • Auto stop hunting player
    • Control where enemy should jump or change direction anywhere you want (via zones).
    • Change speed on enemy if enemy is hunting player
    • Code is well commented and easy to expand
    • Is enemy facing or has enemy line of sight to player.
    • Is enemy confused about where did player go (e.g. if player hide behind a tree)

    <p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know (do not just give bad reviews). Thanks!</p><p>... and don't forget to check out my 300 Effects and Super Menu!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Super Platformer AI

  • Box Stone — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/box-stone-2482

    <h3>Use this font sprite sheet to make your game look even cooler!</h3><div class="deshr"></div><p>The font sprite sheets comes with all the information you need to use them it in Construct 2:</p>

    • Character width
    • Character height
    • Character set
    • A JSON string (for e.g. SpriteFont+).

    <p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object (included).</p><p>Included is many color variations and a Construct 2 project to get you started quickly (the video below is from the Construct 2 project). </p><p>Save time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Box Stone

  • Super Menu — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/super-menu-2377

    <h3>Wanna make games?</h3><div class="deshr"></div><p>This template will get you going in no time. It contains many useful features that almost any game should have.</p>

    • Fading between screens
    • Buttons looks pressed (when clicked)
    • Dialogues (useful on game paused/won/lose)
    • Will scale nice on all majors landscape resolutions (see video)
    • About screen (vertical scrollable)
    • Select level screen (horizontal scrollable)
    • Setting screen (adjust sound/music)
    • Share to Twitter/Facebook
    • Fancy Debug and Bullet Time feature.
    • Well commented code.

    <p>Save some time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>Requirements</h3><div class="deshr"></div><p>Construct Release 227 or better. </p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know (instead of giving bad reviews). Thanks!</p><p>... and don't forget to check out my 350 Sprite Fonts and 400 Planets!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.</p>

    Use this topic to leave comments, ask questions and talk about Super Menu

  • Thanks CDogs1964 for pointing that out.

    When I in 'intelxdk.config.additions.xml' add the following (in the end of the file):

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

    .. and I removed the 'cordova-plugin-ad-admob' plugin (via XDK Plugin Management), XDK was able to build the IPA (iOS package).

  • Hmm after some digging, it looks like the plugin 'cordova-plugin-ad-admob' from cranberrygame is broken.

    The code does this:

    #import <GoogleMobileAds/GADAdSize.h>

    But I think paths (and perhaps other things) has been changed - and the code need to do something like this:

    #import <GoogleMobileAds.framework/GADAdSize.h>

    I tried to change this, but my skills are insufficient.

    I guess using ads in Construct 2 on iOS via XDK is not possible for the time being.

  • Hi

    I have the same issue ('fatal error: 'GoogleMobileAds/GADAdSize.h' file not found') when I try to build for iOS.

    XDK is able to build ok for Android and Windows 10 - but not for iOS

    Does anyone know how to fix this?

    My plugin settings in XDK:

    Build log (from XDK):

    CompileC build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Objects-normal/armv7/AdmobOverlap.o Take\ Down\ Zombies/Plugins/cordova-plugin-ad-admob/AdmobOverlap.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    cd ".../Take Down Zombies/platforms/ios"

    export LANG=en_US.US-ASCII

    export PATH="/Applications/Xcode.app/Contents.../Platforms/iPhoneOS.platform.../usr/bin:/Applications/Xcode.app/Contents.../usr/bin:/usr/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/tools:/platform-tools"

    /Applications/Xcode.app/Contents.../Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x objective-c -arch armv7 -fmessage-length=0 -fdiagnostics-show-note-include-stack -fmacro-backtrace-limit=0 -std=c99 -fobjc-arc -fmodules -gmodules -fmodules-prune-interval=86400 -fmodules-prune-after=345600 -fbuild-session-file=/var/folders/ys/qv763nzd6t133_t3410rp30h0000gp/C/org.llvm.clang/ModuleCache/Session.modulevalidation -fmodules-validate-once-per-build-session -Wno-trigraphs -fpascal-strings -Os -Wno-missing-field-initializers -Wno-missing-prototypes -Wno-implicit-atomic-properties -Wno-arc-repeated-use-of-weak -Wduplicate-method-match -Wno-missing-braces -Wparentheses -Wswitch -Wunused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wempty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wconstant-conversion -Wint-conversion -Wbool-conversion -Wenum-conversion -Wno-shorten-64-to-32 -Wpointer-sign -Wno-newline-eof -Wno-selector -Wno-strict-selector-match -Wundeclared-selector -Wno-deprecated-implementations -isysroot /Applications/Xcode.app/Contents.../Platforms/iPhoneOS.platform.../SDKs/iPhoneOS9.2.sdk -fstrict-aliasing -Wprotocol -Wdeprecated-declarations -miphoneos-version-min=8 -g -fvisibility=hidden -Wno-sign-conversion -iquote .../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Take\ Down\ Zombies-generated-files.hmap -I.../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Take\ Down\ Zombies-own-target-headers.hmap -I.../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Take\ Down\ Zombies-all-target-headers.hmap -iquote .../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Take\ Down\ Zombies-project-headers.hmap -I.../Take\ Down\ Zombies/platforms/ios/build/device/include -I.../Take\ Down\ Zombies/platforms/ios/build/device/usr/local/lib/include -I.../Take\ Down\ Zombies/platforms/ios/build/UninstalledProducts/include -I.../Take\ Down\ Zombies/platforms/ios/build/UninstalledProducts/iphoneos/include -I.../Take\ Down\ Zombies/platforms/ios/build/device -I.../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/DerivedSources/armv7 -I.../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/DerivedSources -F.../Take\ Down\ Zombies/platforms/ios/build/device -FTake\ Down\ Zombies/Plugins/cordova-plugin-ad-admob-sdk -include .../Take\ Down\ Zombies/platforms/ios/build/sharedpch/Take\ Down\ Zombies-Prefix-exagvttastbcaqfkxyxjhceoqrkp/Take\ Down\ Zombies-Prefix.pch -MMD -MT dependencies -MF .../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Objects-normal/armv7/AdmobOverlap.d --serialize-diagnostics .../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Objects-normal/armv7/AdmobOverlap.dia -c .../Take\ Down\ Zombies/platforms/ios/Take\ Down\ Zombies/Plugins/cordova-plugin-ad-admob/AdmobOverlap.m -o .../Take\ Down\ Zombies/platforms/ios/build/Take\ Down\ Zombies.build/Release-iphoneos/Take\ Down\ Zombies.build/Objects-normal/armv7/AdmobOverlap.o

    In file included from .../Take Down Zombies/platforms/ios/Take Down Zombies/Plugins/cordova-plugin-ad-admob/AdmobOverlap.m:5:

    In file included from .../Take Down Zombies/platforms/ios/Take Down Zombies/Plugins/cordova-plugin-ad-admob/AdmobOverlap.h:5:

    .../Take Down Zombies/platforms/ios/Take Down Zombies/Plugins/cordova-plugin-ad-admob/Admob.h:8:9: fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    ^

    ** BUILD FAILED **

  • You can use the effect pack in as many games as you make.

    License: Purchasing this pack will allow you to use the assets in not only one but in all commercial games you ever make.

    Happy creating and good luck with your games!

    Regards,

    Mikael

  • Hi Rex

    After some more investigation it seems that it was not the Comment plugin, but the TouchWrap that was causing me trouble in XDK.

    When I updated to latest version of TouchWrap the issue went away!

    Everything seems to work now. Sorry for any confusing.

    Thanks,

    Mikael

    SolunaSoftware.com

  • Hi all.

    It seems that Rex Commen plugin is causing some problems if you export to Cordova and use XDK. This is what I experienced:

    1. My game (Take Down Zombies) did not work in XDK's emulator.

    2. I did not know why. So I started to remove stuff from my project.

    3. A lot of "Remove some stuff, Export, See if emulator works in XDK"

    4. When I remove the Rex Comment object, then suddenly the emulator in XDK worked just fine.

    I like the Rex Comment. It is really usefull. I hope this issue will be fixed. Can anyone perhaps verify my experience?

    I just want to pas on this info.

    Thanks,

    Mikael

    SolunaSoftware.com