Soluna Software's Forum Posts

  • Hi

    I'm glad you like my asset.

    Yes you can. One way is to resize an image so you get a frame size of e.g. 32x32 pixels. One other way is to use a png compress tool. But I think the first method is way more effective and in most cases your game will look just as good.

    Regards,

    Mikael

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  • 400 Planets — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-graphics-packs/400-planets-2178

    <h3>Lots of planets and other space stuff</h3><div class="deshr"></div><p>I have created a really big collection of planets and other space stuff. More than 400 planets and with this pack you can easily more by combining space elements. </p><p>Use the asset in your projects to create visually stunning space games.</p><p>Most planets are in less than 10 variants, except for the Earth-like planet, which is rendered in more than 50 variations.</p><p>All planets are in 600x600 or more.</p><p>The pack includes:</p>

    • 400+ images of planets (with land/cloud variations)
    • 6 Nebular images
    • 2 Stars images
    • 3 Asteroid ring images
    • 3 Saturn-like ring images
    • 10 large explosions
    • and a few UI images.

    <p>Included is also a Demo Construct 2 projects to get you started quickly. The last sample screen below and is a screenshot from the projects.</p><p>Save a lot of your time, buy this asset!</p><p>Enjoy!</p><p>/Mikael</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know - and please rate it. Thanks!</p><p>... and don't forget to check out my 300 Effects and [2096]!</p><h3>License</h3><div class="deshr"></div><p>Purchasing this pack will allow you to use the assets in not only one but an unlimited number of commercial games made by you.</p>

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  • 350 Sprite Fonts — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/350-sprite-fonts-2096

    <h3>All the sprite fonts you need!</h3><div class="deshr"></div><p>I have created a really big collection of sprite fonts. More than 350 sprite font sheets!</p><p>Use them in your projects to create visually stunning games.</p><p>The font sprite sheets comes with all the information you need to use them it in Construct 2 (Character width, height and set - and a JSON string for character width).</p><p>You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object.</p><p>Included is also two sample Construct 2 projects to get you started quickly.</p><p>Enjoy!</p><p>Don't forget to check out my 300 Effects!</p>

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  • 20 Space Images — Now for sale in the Scirra Store!

    https://www.scirra.com/store/backgrounds-for-games/20-space-images-1759

    <p>A collection of 20 space images. All images are 1600x1600 pixels. They contains stars and nebulas and are well suited for space backgrounds.</p>

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  • 300 Effects — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/300-effects-1535

    <p>This is a very big collection of many games related effects.</p><p>The pack has more than 300 sprites sheets (transparent png's) with a total of at least 5400 frames. Nearly all sprites are 128x128 pixels or better.</p><p>In the pack you will find effects for aura, blast, explosions, fire, flash (e.g. from a weapon), rain, smoke and so on.</p><p>Good luck with your game - or whatever your are doing :-)</p>

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  • Problem solved!

    I changed my code to:

    RexDate.Date & "-" & RexDate.Month & "-" & RexDate.Year

    and now it works.

    Day is returning day number (0...6)

    Date is returning day of month (1..31)

  • Hi

    When I try to get the todays date using Rex's Date Time plugin I do not get the correct date!?

    E.g. today it is the 28. feb. 2015 (Windows clock report "28-02-2015" in lower right corner in my Task bar) , but 'Day-Month-Year' is returned like this '6-2-2105' !?

    This is my code:

    RexDate.Day & "-" & RexDate.Month & "-" & RexDate.Year

    and it return 6-2-1015

    What is going on here?! Does the plugin really not calculate the date correct (at least not here in Denmark (Europe)?

  • Ok. Thanks for explaining.

  • I thought so, but it seems like an error. I guess it would be easy to change by Scirra, but if changed it will properly break games that depends on this rather strange and wrong (IMO) behavior.

    I wonder how to fix the issue in the attached capx project? Beginning to mangle with coordinates to ensure correct scale seems not that trivial.

  • Problem Description

    Scaling a sprite does not take origin into account when using anchors.

    Attach a Capx

    See AnchorError.caps

    Description of Capx

    The CapX shows 5 sprites (yellow circles). 4 of them are anchored in each corner of the layout - and one (located just below a button) is not anchored. The button will change the scale of all sprites when clicked.

    Steps to Reproduce Bug

    • Step 1. Press the button.
    • Step 2. Look at the sprites, that scaled randomly. Observed Result The problem is that anchored sprites are NOT scale around their origin (but always at origin 0,0). Expected Result I expect that scaling (even for anchored sprites) will honor the sprites origin when scaled. Affected Browsers
      • Chrome: YES
      • FireFox: YES
      • Internet Explorer: YES

    Operating System and Service Pack

    Windows 7, SP1

    Construct 2 Version ID

    I'm using release 184