SoldjahBoy's Forum Posts

  • Stealth games are often difficult to maintain excitement without getting repetitive and boring. Having said that, if you have some quirky level designs or progressive mechanics that allows the player to have extra "abilities" to sneak better... could keep it interesting.

    It totally depends on your over-all idea to this point, and what style of game it really is.

    ~Sol

  • What newt said. As long as you think ahead about the number of animation frames you might need, and how long they will be displayed... it shouldn't be a problem at all to replace graphics later on.

    I do it all the time. Placeholder graphics certainly stop you from being side-tracked with development.

    If you require animations for specific items or characters, even super badly drawn ones will do the job. I often just make 2 frames and loop them across the total number of frames i plan to have later; so code-wise it works as intended even though it may look derpy as hell.

    ~Sol

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  • If the sensor objects are always present with the actual "cell" object... you may want to consider using CONTAINERS

    ~Sol

  • Loving the art style

    ~Sol

  • MOST RECENT TEST BUILD ALWAYS AVAILABLE HERE:

    HAVE A TEST PLAY

    So a few years ago, a few of the guys from the forums here and myself got together and started working on a few ideas.

    For the last several years those ideas have sat dormant.

    Recently I've started putting a few things together, and have an awkwardly but procedurally animated "noodle man". Currently I'm still working on the inventory systems and so-forth that will be used in the game, but have a somewhat reliable and intuitive "dude selection system" and a solid foundation for making new animations easily.

    Added in some IK chain solvers

    There's no "gameplay" yet as this is a system implementation only up to this point. There are some loose documentations in the game to describe the buttons to use etc in order to test things. There are a few undocumented buttons but they shouldn't be required as far as I can recall. There is a seed for random generation but it's hard coded at the moment - I will add something to change it at runtime in the future.

    CHANGELOG:

    See thread posts by me for updates to the current features

    ~Sol

  • I've removed around 70ish or so "bots" in the last 32 hours.

    This afternoon alone there were about 10 newly registered spam accounts within a 30 minute window of time.

    Will just have to stay on top of it until they give up or run out of IP addresses xD

    ~Sol

    If you are commenting about the spam bots, yes, we know what you mean.

    Please don't make our job harder than it is already by adding more threads that look like spam. I almost nuked you without really looking.

    Thanks

    ~Sol

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  • R0J0hound

    Thanks for that mate, I'll give it a try and see how it works. What I'm trying to do is have a text input box where it sets the decimal place on the fly, as the user inputs a number.

    For example, the user types in 2350 and the box will display 23.50, with two decimal places always being shown during the input; IE with the example number provided, as the user enters the first digit "2" the box will show 0.02... then when the "3" is added it will display 0.23, then the "5" will make it 2.35, and lastly the zero should show 23.50

    So far simply using the example provided by Ashley works well, until a "0" is present at the end of the input (because the 0 gets ignored unless followed by another number).

    I'll play around with your example and see if I can get it to play nicely. Cheers!

    *EDIT*

    Ended up as this for a working result:

    Seems pretty solid!

    ~Sol

  • Works great unless you want to display zeroes on the end of your decimal placing, for example making a field that enters a price (dollar value) for something.

    Any idea how to easily force a zero onto the end of decimal?

    ~Sol

  • Not sure if anyone still has this to re-upload... but you can check out a modified version of this same plugin here:

    https://www.scirra.com/forum/plugins-pode-html-pack_t69356

    ~Sol

  • *bump*

    How goes the progress ?

    ~Sol

  • OH wow indeed... :/

    Yep, I made the same mistake... trusting notepad, lol. Oh well, that'll learn me.

    I should have actually tested wordpad myself. I'm happy to hear that wordpad will work though, since using Notepad+ isn't going to be a feasible option for my project at least.

    Thanks again korbaach